* Restricted Information: specialist Air Elementalists only
Random Wind Generation |
Beaufort Scale |
Windspeed (miles per hour) |
Visual indicators |
Effects |
0 to 20% |
0 Calm |
0 mph |
lake surfaces calm, trees still |
|
21 to 40% Generate wind direction randomly, biased for prevailing wind in locality. |
1 to 3 Light |
1 to 12 mph |
surface drift of loose sand / dust / snow, Tangleweeds in motion, flags stirring |
|
41 to 60% |
4 Moderate |
13 to 18 mph |
Tangleweeds rolling, flags flying |
|
61 to 70% |
5 Fresh |
19 to 24 mph |
tree branches in motion |
|
71 to 80% |
6 Strong |
25 to 31 mph |
wavelets on lake surfaces |
severe windchill in winter conditions |
81 to 85% |
7 Strong |
32 to 38 mph |
horizontal precipitation |
risk of frost-nip on exposed flesh in winter conditions |
86 to 90% |
8 Gale |
39 to 46 mph |
spindrift on snow-covered mountaintops, dust clouds in desert |
leaning into wind (forward speed halved) |
91 to 94% |
9 Severe Gale |
47 to 54 mph |
streams blown backwards, large trees in motion, trailing ropes blow horizontally |
|
95 to 97% |
10 Storm Force |
55 to 63 mph |
raised whirlwinds and plumes of snow on snow-covered mountaintops, dust storm in desert |
buckled against wind (forward speed quartered) |
98 to 99% |
11 Severe Storm Force |
64 to 72 mph |
storm shroud of suspended spindrift on snow-covered mountaintops |
extreme windchill in winter conditions: st @ BTS [windspeed -10]% (Co) vs d4 Cold Damage from frostbite on exposed flesh / Wind Walkers st @ BTS [windspeed -10]% (St) vs being ripped apart if holding hands |
100% |
12 Hurricane |
≥ 73 mph |
trees uprooted, structural damage to buildings, ships sunk, can form twisters |
need to crawl against windspeed ≥ 80 mph, breathing difficult facing wind, st @ BTS [windspeed - 20]% (St) vs being blown off ground for d100 ft if windspeed ≥ 100 mph (see the Falling and Landing systems for the consequences) |
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