Elementalist Spell Specification

Class: Air

5. Wind Walk

BTS: 35% (At)

ULT: 125 hours

Materials: water

Actions: Sprinkle the water in the air, then all Wind Walkers hold hands, and raise and lower their hands.

Effect of Throw:

8 to 17 Insanity

18 to 20 Wind Walkers are blown upwards into the air by a gust of 20/10/5 mph

21 to 24 No Effect

³ 25 Max. Speed = (T-20) mph

A stated Max. Speed may be set as a Variable Parameter for no minus.

Duration: (t+1) hrs -t

Number of Wind Walkers: p -2(p-1) (must include Caster)

Notes:

  1. The Wind Walkers fly in an upright posture, as if walking on the air. There is no need to move the legs.
  2. The Spell Effect creates a wind of Max. Speed, which blows the Wind Walkers along. It is therefore wise to secure any loose possessions.  Wind Walk may not be used underwater.
  3. The Caster controls speed up to Max. Speed and direction using light concentration.  Speed after Casting is Max. Speed, in the direction Caster was facing.  To change flying speed or direction requires at least one second's light concentration.  If the Caster ceases to concentrate on flying he will maintain the existing speed and direction.
  4. The Wind Walkers must all remain in physical contact to keep Wind Walking, though they may briefly let go for up to 5 sec at a time.
  5. Any Wind Walker may voluntarily drop out of the Wind Walk at any time, and will then have up to 5 sec to land (otherwise he will go into free fall).
  6. The Effect continues so long as the Caster keeps Wind Walking, subject to Duration (including any Extensions).
  7. Wind Walk is cumulative with the natural wind and any Control Winds Effects as stated in the General Notes for Air Spells.