Elementalist Spell Specification
Class: Generalist
5. Disenchant
BTS: 70% (Wp) (if within aura of another Being -
see Note 4. below)
ULT: 125 hours
Materials: none
Actions: none
Word Spell
Effect of Throw:
8 to 17 Insanity
18 to 20 d12/d8/d4 random Effects upon or Items on Caster are
automatically Disenchanted
21 to 24 No Effect
³ 25 Chance of Success = (T of
Disenchant) / (T of Enchantment) * 100 % (See Note 2. below)
Range: 10d ft -d(d-1)/2
No. of Items or Effects Affected:
N -N(N-1)/2 (calculate & roll Chance
of Success separately for each)
Notes:
- Disenchant is Cast upon Target enchantments on a Being, object or
location. It permanently disenchants up to N Magic Items
and/or dispels up to N Magic Using effects Cast upon a Being or object or
whose area includes the location targetted (including effects of Spells, unused Potions,
nature of untaken Potions, effects of taken Potions, effects of Magic
Items, the properties of Magic Items,
but not Powers and their effects).
- Disenchant functions as a Counterspell
in that the T of Disenchant against an Enchantment of a different SL is
multiplied by (CSL/OSL)2, where CSL = Disenchant's Level and OSL =
Enchantment's Level. The SL of Spells of other Disciplines is doubled
for this purpose. Clerical Spells count
as half their SL (FRX, as they are then doubled as above) for the purposes of comparison of their SL with that of
Disenchant as an Elementalist Spell.
- Effects and Potions that have resulted from a Spell Cast have the T and OSL
of that Spell Cast. Magic Items and Effects that have not resulted from a
Spell Cast are assumed for purposes of Disenchant to have an equivalent T
of 50 and OSL of 5, except as may be expressly specified for them.
Artifacts have a
default equivalent T
of 100 and OSL of 50.
- If Disenchant targets an enchantment Cast upon or within
the aura of a Being, that Being gets a st against Chance of Success
being rolled for each attempt to Disenchant made on him or within his aura.
Magic Items which are
Themselves Bound Beings get an additional st of their own.
- Where there are multiple Magic Items and effects which Disenchant may
potentially affect, Caster may specify as part of the No. Affected
parameter that he is targeting something in particular (e.g. a Being's sword, effects which would
account for him flying, Prots.). These will then be prioritised,
subject to which up to N potential targets will be selected randomly.
- Magic Items with multiple enchantments count as one enchantment per
source of the enchantments (e.g. a Magic Sword with
+1A, P & DAM has three separate enchantments, but all from the same
source (BOTIS) so only counts as one
enchatment for the purposes of Disenchant, but if it is also 1d6
Flaming that enchantment comes from a different source so counts as 2
enchantments for the purposes of Disenchant, even if the
Sword was obtained by a Pact with BOTIS).
- Magic Items that are succesfully Disenchanted become normal items
rather than being destroyed (e.g. a completely Disenchanted Magic Sword
becomes a non-magic Sword, Potions become unpleasant-tasting drinks) and
release any magically-held contents (e.g. Bags of Holding, Mirrors of
Life Trapping and Portable Holes all disgorge their contents). If
a Magic Item which contains a Bound Being is successfully Disenchanted,
that Being is released from the Binding but is not killed. The
ownership of His Soul is unaffected, though He is now free.