Elementalist Spell Specification

Class: Generalist

5. Disenchant

BTS: 70% (Wp) (if within aura of another Being - see Note 4. below)

ULT: 125 hours

Materials: none

Actions: none

Word Spell

Effect of Throw:

8 to 17 Insanity

18 to 20 d12/d8/d4 random Effects upon or Items on Caster are automatically Disenchanted

21 to 24 No Effect

³ 25    Chance of Success = (T of Disenchant) / (T of Enchantment) * 100 % (See Note 2. below)

Range: 10d ft -d(d-1)/2

No. of Items or Effects Affected: N    -N(N-1)/2    (calculate & roll Chance of Success separately for each)

Notes:

  1. Disenchant is Cast upon Target enchantments on a Being, object or location.  It permanently disenchants up to N Magic Items and/or dispels up to N Magic Using effects Cast upon a Being or object or whose area includes the location targetted (including effects of Spells, unused Potions, nature of untaken Potions, effects of taken Potions, effects of Magic Items, the properties of Magic Items, but not Powers and their effects).
  2. Disenchant functions as a Counterspell in that the T of Disenchant against an Enchantment of a different SL is multiplied by (CSL/OSL)2, where CSL = Disenchant's Level and OSL = Enchantment's Level. The SL of Spells of other Disciplines is doubled for this purpose.  Clerical Spells count as half their SL (FRX, as they are then doubled as above) for the purposes of comparison of their SL with that of Disenchant as an Elementalist Spell.
  3. Effects and Potions that have resulted from a Spell Cast have the T and OSL of that Spell Cast.  Magic Items and Effects that have not resulted from a Spell Cast are assumed for purposes of Disenchant to have an equivalent T of 50 and OSL of 5, except as may be expressly specified for them.  Artifacts have a default equivalent T of 100 and OSL of 50.
  4. If Disenchant targets an enchantment Cast upon or within the aura of a Being, that Being gets a st against Chance of Success being rolled for each attempt to Disenchant made on him or within his aura.  Magic Items which are Themselves Bound Beings get an additional st of their own.
  5. Where there are multiple Magic Items and effects which Disenchant may potentially affect, Caster may specify as part of the No. Affected parameter that he is targeting something in particular (e.g. a Being's sword, effects which would account for him flying, Prots.).  These will then be prioritised, subject to which up to N potential targets will be selected randomly.
  6. Magic Items with multiple enchantments count as one enchantment per source of the enchantments (e.g. a Magic Sword with +1A, P & DAM has three separate enchantments, but all from the same source (BOTIS) so only counts as one enchatment for the purposes of Disenchant, but if it is also 1d6 Flaming that enchantment comes from a different source so counts as 2 enchantments for the purposes of Disenchant, even if the Sword was obtained by a Pact with BOTIS).
  7. Magic Items that are succesfully Disenchanted become normal items rather than being destroyed (e.g. a completely Disenchanted Magic Sword becomes a non-magic Sword, Potions become unpleasant-tasting drinks) and release any magically-held contents (e.g. Bags of Holding, Mirrors of Life Trapping and Portable Holes all disgorge their contents).  If a Magic Item which contains a Bound Being is successfully Disenchanted, that Being is released from the Binding but is not killed.  The ownership of His Soul is unaffected, though He is now free.