Elementalist Spell Specification

Class: Earth  / Enchanter (Multi-Elemental)

4. Earthwalk

Also available as a Personal Spell at Level 3.

BTS: 40% (Co)

ULT: 100 hours

Materials: some earth or sand

Actions: Caster and any Passengers must be in physical contact, and then Caster sprinkles Materials over himself and any Passengers

Effect of Throw:

5 to 14 Insanity

15 to 17 Caster and any Passengers fall into a rocky pit, taking 3 to 1 d6 General Damage each (no st)

18 to 21 No Effect

22 to 31 Max. Speed = (T-21) ft/sec

>= 32 Max. Speed = (T-10)/2 ft/sec FRD

A stated Max. Speed may be set as a Variable Parameter for no minus.

Duration: 30t min - t(t-1)/2

Passengers: N living passengers    -2N

Weight Carried: 1000w weight points    -(w-1)    (excluding body weight of Caster and Passengers)

Earthseeing Range: (Max. Speed) * s ft    -s(s-1)/2

Notes:

  1. Multi-Elemental Earth & Enchanter Spell: may be Cast as an Earth or EnchanterSpell. If Caster has both an Earth Elemental of Level >=4 and an Enchanter Elemental of Level >=4 Activated, they get +4 on Casting this Spell.
  2. Allows Caster and Passengers to move through earth, rock and/or sand by the Caster using light concentration at up to Max. Speed in any chosen vector.  They may move through metal ore and minerals in the ground, but not through mined and/or refined metals (so they still take damage when hit by metal weapons or stone clubs, including those wielded by other Earthwalkers).
  3. Max. Speed after Casting is zero, with no vector.  To change Max. Speed or vector requires at least one second's light concentration.  If the Caster ceases to concentrate on moving he will decelerate at 1ft/sec/sec in sand, 3ft/sec/sec in earth, 6ft/sec/sec in  rock, 10ft/sec/sec in most metal ores, or 15 ft/sec/sec in mithril ore.
  4. Any vectors given by Gravity Spells or effects are cumulative with Earthwalk, but speed may not exceed the Max. Speed from the fastest Earthwalk in effect.  Where multiple Max. Speeds are in effect, count only those which are being concentrated upon.
  5. The Earthwalkers are able to Earthsee through any materials through which they could Earthwalk for up to the Earthseeing Range.  They may Cast Spells through the earth targeting within the Earthseeing Range, so far as not inconsistent with the specs. of those Spells.
  6. The Earthwalkers must all remain in physical contact to keep Earthwalking, though they may briefly let go for up to 5 sec at a time.
  7. Any Passenger may voluntarily drop out of the Earthwalk at any time, and will then have up to 5 sec to emerge from the earth.  Otherwise they will be buried alive, but will not be crushed, even if buried in rock or metal.
  8. Any objects that leave the auras of the Caster and Passengers stop dead and buried in the earth (and fragile objects may be damaged by the deceleration).  They will not be crushed, even if buried in rock or metal, and may be recovered by subsequent Earthwalkers.  Hollow objects are liable to be buried filled with earth or rock.  To throw an object out of the earth, it must be removed from the earth before letting go, or it will stop dead in the earth.
  9. The Effect continues so long as the Caster keeps Earthwalking, subject to Duration (including any Extensions).  The Caster may terminate the Effect by one second's light concentration at any time.