Elementalist Spell Specification
Class: Earth /
Enchanter (Multi-Elemental)
3. Earthwalk (Personal)
Also available with Passengers at Level 4.
BTS: n/a
ULT: 75 hours
Materials: some earth or sand
Actions: sprinkle Materials over self
Effect of Throw:
1 to 10 Insanity
11 to 13 Caster falls into a rocky pit, taking 3 to 1
d6 General Damage (no st)
14 to 17 No Effect
18 to 27 Max. Speed = (T-17) ft/sec
>= 28 Max. Speed = (T-6)/2 ft/sec FRD
A stated Max. Speed may be set as a Variable Parameter for no minus.
Duration: 30t min - t(t-1)/2
Weight Carried: 1000w weight points -(w-1)
(excluding body
weight of Caster)
Earthseeing Range: (Max. Speed) * s ft -s(s-1)/2
Notes:
- Multi-Elemental Earth & Enchanter Spell: may be Cast as
an Earth or EnchanterSpell. If Caster has both an Earth Elemental of Level
>=3 and an Enchanter Elemental of Level >=3 Activated, they get +3 on Casting
this Spell.
- Allows Caster (only) to move through earth, rock and/or sand
by using light
concentration at up to Max. Speed in any chosen vector. They
may move through metal ore and minerals in the ground, but not through
mined and/or refined metals (so they still take damage when hit by metal
weapons or stone clubs, including those wielded by other Earthwalkers).
- Max. Speed after Casting is zero, with no vector. To change Max.
Speed or vector requires at least one second's light concentration.
If the Caster ceases to concentrate on moving he will decelerate at
1ft/sec/sec in sand, 3ft/sec/sec in earth, 6ft/sec/sec in rock,
10ft/sec/sec in most metal ores, or 15 ft/sec/sec in mithril ore.
- Any vectors given by Gravity Spells or effects are cumulative with
Earthwalk, but speed may not exceed the Max. Speed from the fastest
Earthwalk in effect. Where multiple Max. Speeds are in effect,
count only those which are being concentrated upon.
- The Caster is able to Earthsee through any materials through
which they could Earthwalk for up to the Earthseeing Range. Theymay Cast Spells through the earth targeting within the Earthseeing
Range, so far as not inconsistent with the specs. of those Spells.
- Any objects that leave the aura of the Caster stop
dead and buried in the earth (and fragile objects may be damaged by the
deceleration). They will not be crushed, even if buried in rock or
metal, and may be recovered by subsequent Earthwalkers. Hollow
objects are liable to be buried filled with earth or rock. To
throw an object out of the earth, it must be removed from the earth
before letting go, or it will stop dead in the earth.
- The Effect continues so long as the Caster keeps Earthwalking, subject
to Duration (including any Extensions). The Caster may terminate
the Effect by one second's light concentration at any time.