Elementalist Spell Specification

Class: Earth / Enchanter (Multi-Elemental)

3. Earthwalk (Personal)

Also available with Passengers at Level 4.

BTS: n/a

ULT: 75 hours

Materials: some earth or sand

Actions: sprinkle Materials over self

Effect of Throw:

1 to 10 Insanity

11 to 13 Caster falls into a rocky pit, taking 3 to 1 d6 General Damage (no st)

14 to 17 No Effect

18 to 27 Max. Speed = (T-17) ft/sec

>= 28 Max. Speed = (T-6)/2 ft/sec FRD

A stated Max. Speed may be set as a Variable Parameter for no minus.

Duration: 30t min - t(t-1)/2

Weight Carried: 1000w weight points    -(w-1)    (excluding body weight of Caster)

Earthseeing Range: (Max. Speed) * s ft    -s(s-1)/2

Notes:

  1. Multi-Elemental Earth & Enchanter Spell: may be Cast as an Earth or EnchanterSpell. If Caster has both an Earth Elemental of Level >=3 and an Enchanter Elemental of Level >=3 Activated, they get +3 on Casting this Spell.
  2. Allows Caster (only) to move through earth, rock and/or sand by using light concentration at up to Max. Speed in any chosen vector.  They may move through metal ore and minerals in the ground, but not through mined and/or refined metals (so they still take damage when hit by metal weapons or stone clubs, including those wielded by other Earthwalkers).
  3. Max. Speed after Casting is zero, with no vector.  To change Max. Speed or vector requires at least one second's light concentration.  If the Caster ceases to concentrate on moving he will decelerate at 1ft/sec/sec in sand, 3ft/sec/sec in earth, 6ft/sec/sec in  rock, 10ft/sec/sec in most metal ores, or 15 ft/sec/sec in mithril ore.
  4. Any vectors given by Gravity Spells or effects are cumulative with Earthwalk, but speed may not exceed the Max. Speed from the fastest Earthwalk in effect.  Where multiple Max. Speeds are in effect, count only those which are being concentrated upon.
  5. The Caster is able to Earthsee through any materials through which they could Earthwalk for up to the Earthseeing Range.  Theymay Cast Spells through the earth targeting within the Earthseeing Range, so far as not inconsistent with the specs. of those Spells.
  6. Any objects that leave the aura of the Caster stop dead and buried in the earth (and fragile objects may be damaged by the deceleration).  They will not be crushed, even if buried in rock or metal, and may be recovered by subsequent Earthwalkers.  Hollow objects are liable to be buried filled with earth or rock.  To throw an object out of the earth, it must be removed from the earth before letting go, or it will stop dead in the earth.
  7. The Effect continues so long as the Caster keeps Earthwalking, subject to Duration (including any Extensions).  The Caster may terminate the Effect by one second's light concentration at any time.