Class: Charmer / Fire (Multi-Elemental)
Charm Domination Spell: requires Domination to be achieved over a Charm Link by a Charmer Wp Battle
BTS: n/a
ULT: 150 hours
Materials: a flame
Actions: point Materials at Target
Effect of Throw:
10 to 19 Insanity
20 to 22 Caster's Head Explodes doing 5 to 3d6 Fire Damage to Caster's Head and as General Damage within Radius of Explosion.
23 to 26 No Effect
27 to 36 n = (T-22)/2 FRD
37 to 59 n = (T-14)/3 FRD
³ 650 n = (T)/4 FRD
Damage: n d6 Fire Damage (roll once for damage caused throughout Radius of Explosion)
Radius of Explosion: 5r ft -r(r-1)/2
Success establishes a Charm Link from Caster to a Target Being with a living mind and initiates a Wp Battle, with the Caster attacking at:
(Caster's Wp) - ((Target's Wp)+((SL squared)/25)+(SL))
and the Target attacking at:
(Target's Wp) - (Caster's Wp)
Alternatively, the Caster may first Cast Charm Person (or its equivalent for another type of Target Being), use its M (improved by their Experience pluses on the Spell) to achieve Domination, then Cast this Spell. The Wp Battle is suspended as between Caster and Target whilst a Charm Domination Spell (such as this Spell) is being Cast, thus protecting the Caster from being Backcharmed. See the General Notes for Charmer Spells for further details.
Notes: