Elementalist Spell Specification
Class: Charmer
/ Fire (Multi-Elemental)
5. Exploding Head
Charm Domination Spell: requires
Domination to be achieved over a Charm Link by a Charmer Wp Battle
BTS: n/a
ULT: 150 hours
Materials: a flame
Actions: point Materials at Target
Effect of Throw:
10 to 19 Insanity
20 to 22 Caster's Head Explodes doing 5 to 3d6
Fire Damage to Caster's Head and
as General Damage within Radius of Explosion.
23 to 26 No Effect
27 to 36 n = (T-22)/2 FRD
37 to 59 n = (T-14)/3 FRD
³ 650 n = (T)/4 FRD
Damage: n d6 Fire Damage (roll once for
damage caused throughout Radius of Explosion)
Radius of Explosion: 5r ft -r(r-1)/2
Success establishes a Charm Link from Caster to a Target
Being with a living mind and initiates a
Wp Battle, with the Caster attacking
at:
(Caster's Wp) - ((Target's Wp)+((SL squared)/25)+(SL))
and the Target attacking at:
(Target's Wp) - (Caster's Wp)
Alternatively, the Caster may first Cast Charm
Person (or its equivalent for another type of Target Being), use its M
(improved by their Experience pluses on the Spell) to achieve Domination, then
Cast this Spell. The Wp Battle is suspended as between Caster and
Target whilst a Charm Domination Spell (such as this Spell) is being Cast,
thus protecting the Caster from being Backcharmed. See the General
Notes for Charmer Spells for further details.
Notes:
- Multi-Elemental Charmer & Fire Spell: may be Cast as
a Charmer or Fire Spell. If Caster has both a Charmer Elemental of Level
>=5 and a Fire Elemental of Level >=5 Activated, they get +5 on Casting
this Spell.
- Exploding Head does nd6 Fire Damage
(even if Cast as a Charmer Spell) to the Head of a Target Being
Caster has Dominated over a Charm Link in the second after Domination is
established. Fire-Vulnerable Beings take
double damage from it (multiply the result of the nd6 by *2 before rolling
the first st). It has full effect on Target underwater.
- Target's Head explodes from inside, so ADS=0. Unconsciousness and/or
Death results are suffered dependent on Target’s HP and Effects of
Damage in accordance with Section
D.2 of the Fighter
System and/or Target’s Monster Specification. Fire Resistance
Effects on Target apply as normal.
- Exploding Head also does nd6 Fire
Damage as General Damage to any other Beings within
Radius of the Explosion. This applies even if Target does not suffer
Unconsciousness and/or Death from Exploding Head and/or is Fire
Resistant. The Fire Damage appears from the orifices in Target's Head.
It has no effect on other Beings underwater.
- See the General Notes for Charmer Spells
for further details regarding Charm Domination Spells.