Elementalist Spell Specification
Class: Gravity /
Air (Multi-Elemental)
4. Fly (Multiple Targets)
Also available as a Personal Spell (castable
on self only) at Level 2 and castable on a single Target
at Level 3.
BTS: 40% (Sz)
ULT: 80 hours
Materials: a number of feathers at least equal to the number of
Targets
Actions: raise arms from side to sky, holding feathers
Effect of Throw:
4 to 13 Insanity
14 to 16 Targets levitate 1 ft from ground for 3 to 1 d6 * 10 sec (all but
Caster get the normal st against the Spell, if they chose to make it)
17 to 20 No Effect
³ 21 Max. Speed = (T-20) ft/sec
Duration: 5t min - t(t-1)/2
Range: 3d ft -(4+d(d+1)/2) If Caster is a Target, there is no Range
minus. If Caster is not a Target, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Number of Targets > 1: N living Beings -2N (count Range to
furthest to Caster)
Notes:
- Multi-Elemental Gravity & Air Spell: may be Cast as
a Gravity or Air Spell. If Caster has both a Gravity Elemental of Level
>=4 and an Air Elemental of Level >=4 Activated, they get +4 on Casting
this Spell.
- The Spell may be cast on multiple Targets, who do not have to include the
Caster.
- Fly cancels the normal downwards force of Gravity upon the Targets, and
allows them to fly through the Air using light
concentration at up to Max. Speed in any chosen vector. Weight carried in excess of
Carrying Capacity reduces Max. Speed for each Target (separatley) as it does for movement on the ground.
- Max. Speed after Casting is zero, with no vector. To change Max.
Speed or vector requires at least one second's light concentration. If
a Target ceases to concentrate on flying they will maintain their existing speed
and vector.
- Any vectors given by other Gravity or Air Spells or effects are cumulative with
Fly. Where multiple Max. Speeds are in effect, count only those which
are being concentrated upon.
- Acceleration and deceleration is at 1G. For further explanation see
the General Notes to Gravity Spells.
- The Targets do not need to stay together, but it is wise to stay in
contact with the Caster when Duration is about to expire, as only they can cast
any necessary Extension Spells.