Elementalist Spell Specification

Class: Air / Water (Multi-Elemental)

2. Fog

BTS: 28% (Sg) for Companions

ULT: 50 hours

Materials: some moist air (Caster's own breath will suffice)

Actions: blow Materials, and they become the Fog

Effect of Throw:

-1 to 8 Insanity

9 to 10 A Level d10 to d8 Fog appears as specified for Duration, which everyone but Caster and Companions can see through as if it were not there (though they can see it) and which cannot be moved.

11 to 13 No Effect

Throw Level of Fog Full vision at up to Can make out some details at up to Can distinguish shapes / outlines at up to Can distinguish movement at up to
14 1 9 ft 18 ft 27 ft 36 ft
15 to 16 2 8 ft 16 ft 24 ft 32 ft
17 to 19 3 7 ft 14 ft 21 ft 28 ft
20 to 23 4 6 ft 12 ft 18 ft 24 ft
24 to 28 5 5 ft 10 ft 15 ft 20 ft
29 to 34 6 4 ft 8 ft 12 ft 16 ft
35 to 41 7 3 ft 6 ft 9 ft 12 ft
42 to 50 8 2 ft 4 ft 6 ft 8 ft
51 to 59 9 1 ft 2 ft 3 ft 4 ft
>= 60 10 0 ft 0 ft 0 ft 0 ft

The visibility ranges in the above table are for Beings that could otherwise see in the ambient Light Intensity.  Fog Effects do not allow a greater level of visibility than obtained from Nightsight or InfravisionFogsight Effects may be used to increase the above visibility ranges.

Duration: 30t min - t(t-1)/2

Range: 10d ft -d(d-1)/2

Radius: 10r ft -r(r-1)/2

Companions: N living companions -2N (in addition to Caster - may be freely targeted by Caster within Radius)

Notes:

  1. Fog Spell (Multi-Elemental Air & Water): may be Cast as an Air or Water Spell.  If Caster has both an Air Elemental of Level >=2 and Water Elemental of Level >=2 Activated, they get +2 on Casting this Spell.
  2. Creates a Fog which the Caster and Companions can see through as if it were not there (though they can see it) and within which they may move about freely.  The Caster need not be at the centre of the Fog, which may be located at up to the Range away from them on Casting.
  3. The Caster can move the Fog to any point within the Range from their current location using light concentration.
  4. The Caster and Companions may leave and re-enter the Fog without losing the ability to see through it as if it were not there, but they do not have that ability whilst outside the Radius.
  5. The Fog is resistant to wind, but its Level is decreased by 1 per 10mph FRD of windspeed.
  6. Multiple Fogs are cumulative in Fog Levels (up to a maximum of 10), but the Caster and Companions only disregard the Levels of those Fogs they have Cast or which have Targeted them as Companions.