* Restricted Information:
Alchemists only
Elementalist Spell Specification
Class: Generalist
2. Identify Potions
This Spell is normally only granted to Members of The
Alchemists' Guild. It is believed this is due to a Pact made by the
Guild with GUSION.
BTS: 55% (Wp) (if within aura of another Being -
see Note 7. below)
ULT: 50 hours
Materials: none
Actions: none
Effect of Throw:
-2 to 7 Insanity
8 to 9 Caster gets random inaccurate results for Duration
10 to 12 No Effect
³ 13 Chance of
Success = 5(T-11-PL)%, where PL = Potion Level of
Potion
Range: 10d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2
Duration: 30t sec -t(t-1)/2
Notes:
- Identify Potions enables Caster to know the exact Effects of Potions
(including the level of Effect for Potions with greater than standard
Effect), even if he was not previously familiar with the specific
Potion, or to know that a suspected Potion is not in fact a Potion or is
a dud. Knowledge that an item is not a Potion gives a reading as
such, which is different to
failing Chance of Success, which gives no result.
- Potions for this purpose are only those items listed as such in the Catalogue
of GUSION, plus certain Non-Standard
Potions. It does not, for
example, include Acids, Fire Bombs, Poisons, Antidotes or other
non-Magical Alchemical items.
- Potion Level = ([Guild
Price]/200) FRD, except
Delusion has PL 6 (and failure on Chance of Success against it gives
a false reading of another random Potion). Potions with greater than standard Effect
have Potion Level +1 for each step up of Effect (usually noted in their
Recipes as justifying a step up in price for the Spell used in making
them). Dud Potions have a Potion Level of 1 to 3.
- The Caster must have a line of sight to, or otherwise be able to
perceive, each suspected Potion to be scanned. Heavy concentration
is required to scan a potential Potion within Radius. It takes 6 sec to
scan each suspected item within the Radius. Ratio Chance of
Success if less time is taken.
- Multiple attempts may be made to Identify the same suspected Potion
within the Radius, whilst the Duration lasts.
- The Caster can move the Radius about using light
concentration, provided that its centre does not exceed the Range
(which is calculated from the Caster's current location from time to
time).
- If a Potion is within the aura of a Being, that Being
gets a st against Chance of Success being rolled for each attempt to
Identify made on that Potion. Caster cannot distinguish between
the st being made or Chance of Success being failed, both giving no
result.