Elementalist Spell Specification
Class: Charmer
3. Memory Control
(Self)
Charm Domination Spell: requires
Domination to be achieved over a Charm Link by a Charmer Wp Battle
BTS: n/a
ULT: 120 hours
Materials: a mirror or other reflective
surface
Actions: stare deep into own eyes
Effect of Throw:
-1 to 8 Insanity
9 to 11 erase / create random memories
12 to 15 No Effect
³ 16 Create / Erase @ strength = T: i.e.
Chance of erasing memories = (T of Memory Control) / (T of Memory) * 100%
Real memories have T = 3 * (Mr of Target). False memories have the
T of the Memory Control Spell used to create them. Real memories may
be strengthened (or weakened) against erasure by rewriting them using a
Memory Control Spell.
Memory Control (Self) may only be Cast with the Caster himself as Target.
Duration: the Charm Link lasts whilst the Caster maintains heavy
concentration.
Notes:
- Memory Control allows the Target's memories to be freely read and
erased and false memories to be created without resistance during the
Duration. It does not involve questions and answers. The
Target's mind is passive, and may be read and written upon like a book.
- Erasing Spells learned reduces the Target's Spell
Learning Levels. Spell learning, Experience pluses and any other
adventurer IBT, training, learning or experience may not effectively be
written as false memories. Such things have to be done and practiced
to be learnt.
- Erased memories are permanently removed, and cannot be retrieved.
- Memory Control does not allow the Caster to identify, probe through,
read the conditions attaching to or remove Mental Blocks and/or Hypnotic
Suggestions.
- The Spell may be used to make multiple attempts at erasing the
same memories during its Duration, but its T decays by n(n-1)/2 for the
nth attempt at erasing the same memory.
- It will take some time to read, erase and create memories. This can
typically take between 1 min to 1 hr.
- See the General Notes for Charmer Spells
for further details.