Elementalist Spell Specification
Class: Generalist
4. Misdetect
BTS: 32% (At) by Target Being or Magic Item
ULT: 125 hours
Materials: none
Actions: none
Effect of Throw:
3 to 12 Insanity
13 to 15 All Detect Spells and Effects automatically succeed against
Target for Duration (in respect of all Attributes Detected and regardless of
their Chances of Success or sts required)
16 to 19 No Effect
³ 20 Chance of Success = (T of
Misdetect) / (T of Detect) * 100 % (See Note 5. below)
Duration: 6t hrs - t(t-1)/2
Range: 5d ft
-(4+d(d+1)/2) If Cast on self, there is no Range minus. If
Cast on another Being or an object, Range is at least 0 ft, so there will be
a Range minus of at least -4.
No. of Attributes Misdetected: n
-n(n-1)/2 (Alignment counts as 2 Attributes to Misdetect
on 2 Axes)
Notes:
- Misdetect is a Misdetection Spell.
- It is Cast on a single Target Being or object. The Attribute(s)
to be Misdetected must be specified, including a false positive for each
(e.g. an Evil/Lawful Being might specify that his Alignment is to Detect
as Neutral on the Good/Evil Axis, or a Living Being might specify he is
to Detect as not Living against Detect Life
Spells and Effects, or a Magic Sword might be Misdetected to Detect as
not Magical against Detect Magic).
If no Attributes are specified, or Caster's specification is nonsensical
or ambiguous, the Spell has no effect.
- The false positive is only given if the Detect Spell or Effect would
otherwise succeed and Chance of Success on Misdetect is rolled (or is
>= 100%). How the false positive is given depends on the
readings that may be given by the Detect Spell (e.g. if a false positive
of "Good" Alignment on an Evil Target succeeds against Detect
Good, the Target Detects as Good, but if it succeeds against Detect
Evil, the Target simply does not Detect as Evil).
- Misdetect only works against Detect Spells or Effects (being
any Spell or Effect with "Detect", "Locate" or
"Identify" in its title or which is defined as any of those
types of Spells). It does not prevent other kinds of Spells or
Effects from correctly targeting the Target (e.g. Enchanter Spells will
still be effective against a Target Misdetected to Detect as not Living
against Detect Life) or different Detects from working against Target
(e.g. if a +1A Magic Sword Misdetected to Detect as not Magical is
targeted by Identify Magic, it will Identify as a +1A (non-magical)
Sword). Nor does it work against Thievish Activities (e.g. Detect
Hiding).
- Misdetect functions as a Counterspell
in that the T of Misdetect against a Spell of a different SL is
multiplied by (CSL/OSL)2, where CSL = Misdetect's Level and OSL =
Detect's Level. The SL of Detect Spells of other Disciplines is doubled
for this purpose. Clerical Detect Spells count
as half their SL (FRX, as they are then doubled as above) for the purposes of comparison of their SL with that of
Misdetect as an Elementalist Spell. Note that many Detect Spells
are lowish-level, which makes Misdetect more effective against them.
- Detect Effects that have resulted from a Spell Cast have the T and OSL
of that Spell Cast. Detect Effects that have not resulted from a
Spell Cast are assumed for purposes of Misdetect to have an equivalent T
of 40 and OSL of 4, except as may be expressly specified for them.