Elementalist Spell Specification

Class: Illusionist (Sg)

1. Nightsight

BTS: 25% (Sg)

ULT: 25 hours

Materials: a piece of carrot (or other vegetable or organism believed to help see in the dark)

Actions: touch carrot to Caster's eyes

Effect of Throw:

-5 to 4 Insanity

5 to 6 Target takes Sg/3 to Sg/2 for Duration

7 to 9 No Effect

Throw Light Intensity 2

(Full Moon, torchlight, firelight)

Light Intensity 1

(New Moon, small flame)

Light Intensity 0

(Starlight)

10 to 11 Can make out some details Can distinguish shapes / outlines Can distinguish movement
12 to 13 Full vision Can make out some details Can distinguish shapes / outlines
14 to 15 Full vision Full vision Can make out some details
³ 16 Full vision Full vision Full vision

Duration: t hr -2(t-1)

Range: 3d ft -(4+d(d+1)/2) If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. The Spell may be cast on one Target only.  A Multiple Targets version is available as a L2 Spell.
  2. Nightsight enables vision (to the extent given by throw) in low Light Intensities, subject to normal limits on visibility (but with no restriction on visibility range due to the Spell effect).  It requires at least some light to be effective.
  3. Nightsight has no effect on races with Minimum Normal Visual Range £ 0, which have Nightsight as an innate ability (see the Light and Darkness section in the Thief System).