Class: Earth
Also available as a Personal Spell at Level 2.
BTS: none (if Cast on another, he/she must make Actions or Spell fails)
ULT: 85 hours
Materials: a case, quiver or pouch appropriate to hold the Quarrels / Slingstones
Actions: Target Being holds out Material(s) to receive Quarrels / Slingstones
Effect of Throw:
-1 to 8 Insanity
9 to 11 Caster takes Damage from 2 to 1d6 Quarrels / Slingstones to random Hit Locations (no st) - the Quarrels / Slingstones disappear after hitting
12 to 15 No Effect
16 to 21 Create Quarrels / Slingstones with +0 to A
³ 22 Create Quarrels / Slingstones with + (T-16)/6 FRD to A, i.e.:
T | Magical Bonus to A of Created Quarrels / Slingstones |
16 to 21 | +0 (still counts as Magical Weapon) |
22 to 27 | +1 = +5% to A |
28 to 33 | +2 = +10% to A |
34 to 39 | +3 = +15% to A |
40 to 45 | +4 = +20% to A |
46 to 51 | +5 = +25% to A |
Heavy Crossbow Quarrels: -1
Magical Bonus to DAM: M -6M
Duration: t min / 10t Quarrels / Slingstones - t(t-1)/2 10t Quarrels / Slingstones appear and 1 disappears every MR, whether or not fired. Duration expires after t min or when all Quarrels / Slingstones have disappeared. Extension Spells create the appropriate no. of extra Quarrels / Slingstones.
Range: d ft -4+(d(d+1)/2) If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.
Notes: