Elementalist Spell Specification

Class: Earth

3. Quarrels / Slingstones

Also available as a Personal Spell at Level 2.

BTS: none (if Cast on another, he/she must make Actions or Spell fails)

ULT: 85 hours

Materials: a case, quiver or pouch appropriate to hold the Quarrels / Slingstones

Actions: Target Being holds out Material(s) to receive Quarrels / Slingstones

Effect of Throw:

-1 to 8 Insanity

9 to 11 Caster takes Damage from 2 to 1d6 Quarrels / Slingstones to random Hit Locations (no st) - the Quarrels / Slingstones disappear after hitting

12 to 15 No Effect

16 to 21    Create Quarrels / Slingstones with +0 to A

³ 22    Create Quarrels / Slingstones with + (T-16)/6 FRD to A, i.e.:

T Magical Bonus to A of Created Quarrels / Slingstones
16 to 21 +0 (still counts as Magical Weapon)
22 to 27 +1 = +5% to A
28 to 33 +2 = +10% to A
34 to 39 +3 = +15% to A
40 to 45 +4 = +20% to A
46 to 51 +5 = +25% to A

Heavy Crossbow Quarrels:    -1

Magical Bonus to DAM:    M    -6M

Duration: t min / 10t Quarrels / Slingstones  - t(t-1)/2    10t Quarrels / Slingstones appear and 1 disappears every MR, whether or not fired.  Duration expires after t min or when all Quarrels / Slingstones have disappeared.  Extension Spells create the appropriate no. of extra Quarrels / Slingstones.

Range: d ft -4+(d(d+1)/2) If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. The Quarrels Spell creates Magical Quarrels for a Light or Heavy Crossbow (as specified by the variable parameter).
  2. The Slingstones Spell creates Magical Slingstones for any type of Sling.
  3. As this is an Earth Spell, the Created Quarrels / Slingstones are made of metal / stone.  It is not possible to create Arrows.
  4. The Created Quarrels / Slingstones appear in the Materials.
  5. The Created Quarrels / Slingstones may only be loaded and fired by the Target Being.  They disappear if anyone else touches them.  Fired Quarrels / Slingstones disappear the second after hitting / missing an opponent.
  6. All the Quarrels / Slingstones may be dispelled by the Caster at will.