Elementalist Spell Specification

Class: Gravity

1. Quickload

BTS: 25% (Co)    (only applies if Target Ranged Weapon is within the aura of another Being, who chooses to make a st)

ULT: 35 hours

Materials: a Target Ranged Weapon with available missiles

Actions: make the motions of loading a missile into Target Ranged Weapon

Effect of Throw:

-4 to 5    Insanity

6 to 7    a missile from Target Ranged Weapon hits Caster in the min. ADS in the head, doing its normal DAM, without bonuses but applying any Armour variables for it and subtracting ADS.  The missile will be that in the Weapon if one is ready.  Otherwise it fires from the quiver.  It travels at its maximum normal speed to Caster, and will Follow him if he reflex Teleports out (as it comes with the Activated Gravity Elemental).

8 to 10    No Effect

T Pause Between Reloads ("P")
11 6 sec
12 to 13 5 sec
14 to 16 4 sec
17 to 20 3 sec
21 to 25 2 sec
26 to 31 1 sec
> = 32 0 sec

Range:    10d ft    -(4+d(d+1)/2)    If Target Ranged Weapon is within Caster's aura, there is no Range minus.  Otherwise, Range is at least 0 ft, so there will be a Range minus of at least -4.

Duration:    5t min    - t(t-1)/2

Specify type of missile to be prioritised:    -1 for silver/mithril    -3 for magic

Notes:

  1. Quickload automatically Reloads Target Ranged Weapon without firer using an AMR or having to concentrate on the reload, provided that firer has an available missile within his normal reach.  The Spell will prioritise normal missiles, unless silver, mithril or magic have been prioritised by the Variable Parameter.  If the firer runs out of missiles he is carrying, the Spell will next use those he has available on the ground within reach, and then those of other Beings nearby, if within his reach.

  2. The missiles must be ready to reach for loading.  The Spell will not open a closed quiver or backpack.

  3. The Spell always takes at least 1 sec to Reload (it is a Gravity, not a Planist, Spell).  The first Reload will occur P secs. after Casting or after Target Ranged Weapon has been fired, whichever is longer.  Subsequent Reloads will occur P. Secs after the sec. of the last Reload or if Target Ranged Weapon is then Loaded, the sec. after it is fired.  Firer may reload manually during P if he has available AMR, but if he attempts to reload manually during the same sec. as a Reload resolves, the Reload will instead put the missile into his hand, counting as both a manual reload and an automatic Reload effect by Spell.

  4. If Caster has multiple AMR, careful use of his Initiative and specific plotting of his attacks will therefore be necessary to extract the maximum benefit from Quickload.  1 day's training (does not count towards Ft Training in the Weapon) is necessary to practice this.  Such training by Caster is included in the ULT of the Spell.  If a firer has not undergone this training, the DM may require any specific plot which he regards as too slick to be subject to a Dx(M) check, which if failed he will vary as he sees fit.

  5. If Target Ranged Weapon is subject to another Gravity Reload Spell or Effect, they are not cumulative and P is the quickest of those in effect.

  6. If Target Ranged Weapon is subject to another non-Gravity Reload Spell or Effect (e.g. the Planist Reload Spell) , they are cumulative, and if both reload in the same sec. (being the sec. after P expires for both), the firer must use an AMR to clear one before he can fire.  If firing a Crossbow he must make a Dx check against jamming the Crossbow, which will require a further Dx check every MR to clear.  If 20 is rolled on any Dx check (even if Caster has Dx >= 20), the Crossbow is broken.

  7. Caster may terminate Reload effect before end of Duration by 1 sec's heavy concentration.