Elementalist Spell Specification

Class: Illusionist (Sg)

2. Brighten / 2. Darken / 3. Change Radiance

BTS: n/a

ULT: 55 / 55 / 80 hours

Materials: two eyeballs (detached from their body)

Actions: close eyes and open them again (a slower motion than blinking)

Effect of Throw: (for L2 / L3 Spells)

-2 to 7 / -1 to 8 Insanity

8 to 9 / 9 to 11 LI -1 to -2/-3 on Brighten or LI +1 to +2/+3 on Darken

10 to 12 / 12 to 15 No Effect

13 to 17 / 16 to 20    LI ± 1

18 to 22 / 21 to 25    LI ± 2

23 to 32 / 26 to 35    LI ± 3

33 to 42 / 36 to 45    LI ± 4

43 to 52 / 46 to 56    LI ± 5

>= 53 / >= 57    LI ± 6

Brighten Spell gives +s to ambient LI, Darken Spell gives -s to ambient LI, Change Radiance Spell gives either, as specified by the Caster.  A maximum LI plus or minus may be specified.

Range: 30d ft -d(d-1)/2

Cast on object: -4 (moves with object)

Radius: 10r ft -(r-1)

Duration: t hours -(t-1)

Notes:

  1. Unlike Light / Darkness / Radiation Spells, Brighten / Darken / Change Radiance Spells have a relative effect, which modifies the ambient LI within the Radius, as determined by other Light and Darkness sources.
  2. Where multiple Brighten / Darken / Change Radiance Spells are in effect, only the Brighten with the highest effect and the Darken with the highest effect apply.
  3. Brighten / Darken / Change Radiance Spells only have effect within their specified radii. The effect is distributed throughout the (spherical) radius. It does not apply through major obstacles such as walls, but does apply around minor obstacles such as bodies, not changing the fall of shadows from other light sources, but changing them insofar as those light sources are reduced or increased in effect. When cast on objects they may be covered over to block the Change Radiance as if the cover were a major obstacle.
  4. The full effects of Light and Darkness are as stated in the Light and Darkness section of the Thief System.