Elementalist Spell Specification
Class: Illusionist (Sg)
1. Ray of Light
BTS: n/a
ULT: 30 hours
Materials: a gem
Actions: blink
Effect of Throw:
-4 to 5 Insanity
6 to 7 LI -1 to -2
8 to 10 No Effect
11 to 15 LI + 1
16 to 20 LI + 2
21 to 30 LI + 3
31 to 40 LI + 4
41 to 50 LI + 5
>= 51 LI +
6
A maximum LI plus may be specified.
The Ray appears as a Cone shining out from the Materials
with:
Range: 60d ft -d(d-1)/2
Radius at Base: 2.5r ft
-r(r-1)/2 To make focusable by use of light
concentration (i.e. can adjust size of Radius at Base from size of
Materials to that specified on Casting): -3
Duration: t hours -t(t-1)
Notes:
- Ray of Light is a Radiation Spell, and as such has effect throughout
its specified Cone, and
deteriorates at minus one LI, down to LI+1, for every [Radius at Base]
feet
beyond that Cone in all directions except behind the Symbol. The Radiation is distributed throughout the
initial Cone. It does not shine through major obstacles such as
walls, but does shine around minor obstacles such as bodies, creating shadows
only outside the initial Radius.
- It is always Cast on an object (the gem used as Materials), and so
moves with it, and the gem may be rotated to move the Beam. The
gem may be covered over to block
the Light as if the cover were a major obstacle.
- Light and Darkness are opposites which cancel each
other out, but multiple Light sources are not cumulative, nor are multiple
Darkness sources. To calculate the current LI at any given point start at
LI 0, add the strongest Light source, and subtract the strongest Darkness
source. The exceptions to this are lanterns, torches and fires
underground, which dispel up to two LI of shadow, but do not dispel
Darkness Spells.
- The full effects of Light and Darkness are as stated in the Light
and Darkness section of the Thief System.