Elementalist Spell Specification

Class: Illusionist (Hr)

2. Silence

BTS: n/a

ULT: 50 hours

Materials: an ear (detached from its body)

Actions: cover own ears

Effect of Throw:

-2 to 7 Insanity

8 to 9 100 to 50% noise amplification

10 to 12 No Effect

13 to 21   10(T-12)% noise reduction

>= 22    100% noise reduction

Each 10% of noise reduction gives DL -1 to Thievish Move Silently and DL +1 to Thievish Detect Hiding (Hr), Hear Noise and other Activities using Hearing.  Noise amplification has the reverse effect.

Range: 30d ft -d(d-1)/2

Cast on object: -4 (moves with object)

Radius: 10r ft -(r-1)

Duration: 30t min - t(t-1)/2

Notes:

  1. Silence has the noise reduction effect throughout the specified Radius, reducing the ability of Beings within or without the Radius to hear noises made within that Radius.  The effect applies to all noises made within the Radius (by friend or foe alike).
  2. Thievish Activities may enable a noise made within a Silence to be heard, even with 100% noise reduction (if the DL10 can be overcome).  This is in contrast with Hush effects, which prevent any noise being made in the first place.  Illusionist Hear Spells may also enable a Silenced noise to be heard, as they override Illusionist Hr effects.
  3. Silence and Amplify are opposites which cancel each other out, but multiple Silence sources are not cumulative, nor are multiple Amplify sources. To calculate the current noise reduction / amplification level at any given point start at 0%, subtract the strongest Silence source, and add the strongest Amplify source.
  4. Silence and Hush effects both apply at once (as they work differently).  A Hushed Target within the Radius of a Silence expends Action Points for activities as normal.
  5. Silence does not prevent the Casting of Spells: the Incantation must still be declaimed out loud, but the noise reduction effect will apply to it.  The God, Elemental or Nature Spirit to Whom the Incantation is addressed will still be sufficiently aware of it.