Elementalist Spell Specification

Class: Enchanter

1. Sleep

BTS: 60% (Co)

ULT: 50 hours

Materials: a sprinkling of sand

Actions: cast sand at Radius

Effect of Throw:

-4 to 5 Insanity

6 to 7 Sleep self (no st) for 2d6 to d6 min

8 to 10 No Effect

11 to 19 2(T-10) Level Squared Points ("LSP")

³ 20 T LSP

Max. SL Slept: L @ T of 10 + (L(L-1)/2)

Range: 40d ft -d(d-1)/2

Radius: 10r ft -r(r-1)/2

Duration: sleep for:

st every 10 sec 30 sec 1 min 2 min 3 min 4 min + 1 min
(Max SL Slept) - (SL of Target) 0 1 2 3 4 5 per 1 thereafter

Notes:

  1. Cast on a Radius and affects Target living bodies only within Radius.
  2. Level Squared Points ("LSP") are distributed by allocating Saving Level ("SL") LSP to each potential Target within Radius in turn, starting with those of lowest SL (subject to Note 3 below) and working up. Where SLs are equal, select randomly. A Target must have SL2 LSP allocated to him and have SL Max. SL Slept, or he will be unaffected.
  3. Targets higher up the Scale of Life will be selected in priority to those lower down the Scale of Life, provided they have SL Max. SL.  Monsters are therefore prioritised over People (SL permitting) and People over Animals.  The Spell does not affect Vegetables, which do not sleep.
  4. Each affected Target gets a st.  If he fails to save, he falls asleep and loses control of his body, mind and senses.  He will fall over with eyes closed.  He cannot be woken up normally, but can be woken by Wp Battle.
  5. A Slept Target breathes and needs air to survive.  He will easily detect as being alive (breathing as in sleep and having a pulse) and can be affected normally by Spells or Effects that only affect living Beings.  Sleep is not a Hide Life Effect.
  6. A Slept Target is unable to cast thought or reflex Spells.  If a Dreamer, he may Dream normally, including Casting Spells.  If Mad, he may wander the Realm of Madness and Cast Spells as if Dreaming.
  7. The Caster does not gain control of the Target's body.  But a Slept Target is vulnerable to being killed by the Caster or his party.  His D and RD are 0 (subject to Spells and Effects that modify D and RD and do not require him to be dodging) and he takes Damage normally (and will Bleed and can die from it, but only feels pain through any Dreams or Madness).
  8. A further st must be made by each Slept Target to awake from Sleep, as shown in the table for Duration.
  9. A Slept Target may recover Spell Points as if in Deep Sleep, but note that a full 30 min Deep Sleep is required to recover 1SP and the Target cannot choose to remain asleep by not making sts.