Anarea > World > Overworld > Mount Anar
![]() |
![]() |
Mount Anar is the great mountain at the centre of the Overworld. Forming an almost perfect cone, 750 miles in diameter and 750 miles high, it stretches from Heaven at its summit to the Pit of Hell in its depths, 400 miles beneath sea level. Heaven and Hell are joined by The Shaft, through which CAERULAS rides His Sun Chariot between Sunset and Sunrise, and which lesser Beings may traverse at other times by the Stairway to Heaven at its side. The Gravity tipping point is at the foot of the Shaft, where it emerges into Hell, curving away all around midway between the Overworld and Underworld.
Within the mountain are the Dungeons of Mount Anar, a vast network of caves, passages, waterways, excavated settlements, fortifications and forgotten Temples carved out by their denizens and explorers over the years. The Dungeons are populated by Monsters and other Beings, some of them survivors of the many wars that have been fought here between the Forces of Heaven and Hell and their respective Allies.
Adventurers have long come to the Dungeons in search of experience and treasure. There are few landing points on the sheer cliffs that ring the mountain, the main access points by sea being:
Fort Venture: the Valdrean and Kuntacian Adventurer Fort, founded in the Year 1500, with a regular ferry service from Hapral and a string of Waystations along Venture Passage to the Shaft and along the passage linking the Fort to Dwarf Hold via Rift-Cloud Camp.
Dwarf Hold (Gathol-Dvįlin): the Dwarvish Adventurer Fort, founded in the Year 1383, at the foot of the Great Rift in the North East of the mountain, with a regular ferry service from Barrakizdīn and a string of camps up the Rift to Rift-Cloud-Camp.
The South Beach: an informal camp around a shingle beach, said to be favoured by Elves, Chaotics and Adventurers from the Southern Cities.
Ogral's Bay: a Pirate stronghold ringed by treacherous (and shifting) skerries, said to be favoured by Pirates, Thieves and Adventurers from the Jungle, which is not always occupied but is strongly defended when it is.
The Dungeons are also accessed from Heaven, Hell, by direct Teleport or by ChaosWalking from the ChaosDungeons. There are also believed to be secret underwater access points into flooded areas of the Dungeons which are used by the Sea Peoples.
Heaven and Hell both maintain Security Zones backed up by permanent Teleport Blocks. The Heavenly Security Zone is a sphere 100 miles in diameter around Heaven, guarded at the access points from the Dungeons. The Hellish Security Zone is an apparently haphazard network of traps and strongpoints around the Gravity tipping point, that become increasingly dense as one approaches Hell. The Ethereal and Astral approaches are also patrolled.
Back to Overworld Index