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The Free City of Vavistor

Arms of Vavistor

The Free City of Vavistor is the central of the three great Southern Cities of the Overworld.  It grew up around a desert harbour where the canyon of the River (more usually a dried-up Wadi) Djima (also spelled "Dima" or "Djma") reaches the sea through low cliffs.  Pirates, smugglers and poison dealers inhabited caves in the cliffs and canyon walls, and when the great South Road reached the port in the Year 587 it expanded into a proper City and gradually became more respectable (ostensibly at least).

Vavistor

Vavistor has a similar system of government to Tehmor, with a Council composed of representatives of various influential Factions in the City electing an Overlord.  However in Vavistor the Military have long had control, and retake it by coups if they lose it. The Overlord is usually a General or a retired General, the approved form of address being “General Pasha”.  Behind the scenes the Poison Dealers of the Scorpion Cults (and in particular The Black and Red Scorpions) pull the strings.  Vavistor ostensibly adheres to the same principles of free trade and tolerance of all beliefs as do Tehmor and Iklaron, but the reality is that the Militant Evil Neutrals have stacked the Council in their favour by a ruthless mix of bribery and brute force.  They allow Good Temples, Snake Cults and other rival Factions to exist in order to present Vavistor as open to trade with all, but keep them under a close watch and stamp down on them if they get ideas above their station.  The High Temples of the Gods of Good are therefore situated on islands or in fortified compounds, except for the High Temple of SHELDA, which insists upon being amongst the people - and so often changes location when it is burnt down.

Vavistor

The Vavistorian Army and City Militia maintain order in the City and the Secret Service carries out espionage activities abroad, including in Tehmor (where it is based in the Vavistorian Embassy but has also infiltrated the local Scorpion Cults and other susceptible Factions).  The Vavistorian Navy is theoretically an independent service, but is allied with the ruling Factions and also controlled by the Militant Evil Neutrals. Vavistorian Merchants deal in the usual full range of goods, but the City is most famed for its Poison Trade and is the leading source in the Overworld for higher-level Venoms (sourced from secret Oases in the Desert controlled by the Scorpion Cults and from sources in the Underworld). The Guild of Poison Dealers of Vavistor (colloquially known as the Poisoners' Guild) is one of the most powerful Factions in Vavistor and its ruling Cabal is perhaps the most influential body in the City (though prone to infighting between Scorpion and Snake Cult members). The Vavistorian Army, Marine Corps, Militia and Secret Service all use Blade Venoms as a matter of course and are protected from opponents' Venoms by Protections and Antidotes.

The three Southern Cities co-operate in relations with the rest of the Overworld and in trading matters, and their respective Overlords meet regularly in a High Council, but there is an intense local rivalry between the three of them.  Vavistor sees itself as the strongest of the Southern Cities and the others as being weak and degenerate.  All three Cities are fanatical about horse racing, although Vavistorians are more interested in manipulating the betting than their horses winning fairly.  Vavistorians will (particularly after a few drinks) speak dismissively about Tehmorians as a bunch of degenerate, in-fighting Cultists and about Iklaronians as a bunch of camel traders and lotus eaters.  Tehmorians and Iklaronians, on the other hand, see Vavistorians as no more than a bunch of Scorpion Cultists and poison dealers.

The official Language of the City is Southern, but many other Languages are also spoken by the various Factions.


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