Monster Specification

Byakhee

Typical Monster Level ("ML"): 4 to 7

Typical Number Encountered: d20

Usual Alignment(s): E/L, E/N

Description: hybrid winged things, not altogether crows, nor moles, nor buzzards, nor ants, nor decomposed human beings

Habitat: Domain of Nightmare, Realm of Madness

Language: Byakhee, Evil Law

Chars: Co 3d8, Wp 4d8

Movement: (see Note 7 below for Encumbrance effects)

Rate Melee Travelling
Scuttle at up to 12 ft/sec 8 mph
Fly at up to 30 ft/sec 20 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

2 * Claw @ A = 8ML %, DAM = 2d8

Bite @ A = 10ML %, DAM = d12 + if DAM > 1 inflicted will attach to victim and suck blood, doing d4HP General Damage / sec.  Need to immobilise or kill Byakhee to detach.  Byakhee will not detach until it has completely drained victim, even if at risk of own death.

+ Any hit resulting in DAM > 0 Causes Madness by Touch as per Note 3 below.  If Byakhee is attached to suck blood, recheck at the beginning of each MR.

HitLoc Table:

HitLoc Area

All Aspects

Head

01 to 24

Wings (*2) 25 to 64

Front Legs (*2)

25 to 56

Chest

57 to 96

Abdomen

97 to 120

Hind Legs (*2) 121 to 152

Tail

121 to 136

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 3 2 0 2 2 0 2 3 4
Wings 3 2 2 1 1 1 1 2 2 3

Front Legs

4 3 2 2 2 2 2 3 4 4

Chest

3 3 2 2 2 2 2 2 3 3

Abdomen

3 3 2 2 2 2 2 2 3 3
Hind Legs 4 4 2 2 2 2 2 3 3 4

Tail

3 3 3 2 2 2 2 3 3 3

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Co check vs Death
  40% Decapitation, Death
Wings (*2) 30% Co check vs Wing Crippled
  60% Wing Crippled (spirals to ground), Co check vs Wing Severed
  90% Wing Severed (plummets to ground)
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Chest 80% Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Can hold breath for extended periods (of days if necessary) in order to cross airless voids.  10ML% resistant to effects which have to be breathed in.
  2. Seeing them Causes Madness @ BTS 24% (Wp).
  3. Touch Causes Madness @ BTS 48% (Wp).
  4. Establishing Charm Link to them Causes Madness @ BTS 64% (Wp)
  5. Madness caused is Domain of Despair, unless subject is already in another Domain.  Can cause max Level of Madness 4: just trigger hallucination check on those at Level of Madness >= 4.
  6. Immune to Poison, Cold and Madness.
  7. Byakhee may be Magically summoned and compelled to serve as steeds.  They have carrying capacity 3200 wt pts, and take encumbrance penalties to movement (including to Flying movement) as for Horses, as stated in sections 4.5 & 4.6 of the General Systems.  Note that if riders are Incorporeal Undead, they are weightless.
 

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