Typical Monster Level ("ML"): 4 to 7
Typical Number Encountered: d20
Usual Alignment(s): E/L, E/N
Description: hybrid winged things, not altogether crows, nor moles, nor buzzards, nor ants, nor decomposed human beings
Habitat: Domain of Nightmare, Realm of Madness
Language: Byakhee, Evil Law
Chars: Co 3d8, Wp 4d8
Movement: (see Note 7 below for Encumbrance effects)
| Rate | Melee | Travelling |
| Scuttle at up to | 12 ft/sec | 8 mph |
| Fly at up to | 30 ft/sec | 20 mph |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
2 * Claw @ A = 8ML %, DAM = 2d8
Bite @ A = 10ML %, DAM = d12 + if DAM > 1 inflicted will attach to victim and suck blood, doing d4HP General Damage / sec. Need to immobilise or kill Byakhee to detach. Byakhee will not detach until it has completely drained victim, even if at risk of own death.
+ Any hit resulting in DAM > 0 Causes Madness by Touch as per Note 3 below. If Byakhee is attached to suck blood, recheck at the beginning of each MR.
HitLoc Table:
|
HitLoc Area |
All Aspects |
|
Head |
01 to 24 |
| Wings (*2) | 25 to 64 |
|
Front Legs (*2) |
25 to 56 |
|
Chest |
57 to 96 |
|
Abdomen |
97 to 120 |
| Hind Legs (*2) | 121 to 152 |
|
Tail |
121 to 136 |
ADS:
|
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
|
Head |
4 | 3 | 2 | 0 | 2 | 2 | 0 | 2 | 3 | 4 |
| Wings | 3 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 3 |
|
Front Legs |
4 | 3 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 4 |
|
Chest |
3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
|
Abdomen |
3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
| Hind Legs | 4 | 4 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 4 |
|
Tail |
3 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
Effects of Specific Damage:
| Hit Loc Area | %age HP Damage taken | Effects |
| Head | 20% | Co check vs Death |
| 40% | Decapitation, Death | |
| Wings (*2) | 30% | Co check vs Wing Crippled |
| 60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
| 90% | Wing Severed (plummets to ground) | |
| Front Legs (*2) | 25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
| Chest | 80% | Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
| 160% | Death | |
| Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
| 120% | Death | |
| Hind Legs (*2) | 25% | Co check vs Leg Crippled |
| 50% | Leg Crippled, Co check vs Leg Severed | |
| 75% | Leg Severed | |
| Tail | 25% | Co check vs Tail Crippled |
| 50% | Tail Crippled, Co check vs Tail Severed | |
| 75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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