Typical Monster Level ("ML"): 6 to 12
Typical Number Encountered: 1
Usual Alignment(s): E/C, E/N, N/C
Description: a large beast on four legs with twin-toed hooves, a tail, a long, shaggy-maned neck and an ugly, dragonish head with swept-back horns and upturned fangs
Habitat: Dungeons, Green Areas, Wilderness Areas, Chaos, Dreams, Madness
Language: none
Chars: Co 4d8, Wp 4d8
Movement:
Rate | Melee | Travelling |
Walk | 3 ft/sec | 2 mph |
Scamper | 6 ft/sec | 4 mph |
Lope | 10 ft/sec | 7 mph |
Charge | 15 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 10ML %, DAM = 2d8
Tail Slam vs Targets to side or rear only @ A = 8ML %, DAM = 3d6 + st vs Stunning @ BTS = 8ML% (Co). If Stunned, the Target must make another st after a number of seconds equal to the points of damage taken in order to recover. If that st is failed, the Target must make another st after the same number of seconds again in order to recover, and so on.
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 30 |
01 to 20 |
n/a |
Neck | 31 to 60 | 21 to 60 | n/a |
Front Legs (*2) |
91 to 120 |
61 to 90 |
n/a |
Chest |
61 to 90 |
91 to 120 |
n/a |
Abdomen |
n/a |
121 to 140 |
01 to 30 |
Hind Legs (*2) | n/a | 141 to 170 | 31 to 60 |
Tail |
n/a |
171 to 200 |
61 to 90 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 3 | 2 | 0 | 4 | 4 | 0 | 2 | 3 | 4 |
Neck | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
Front Legs |
4 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 4 |
Chest |
3 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
Abdomen |
3 | 3 | 2 | 2 | 0 | 0 | 2 | 2 | 3 | 3 |
Hind Legs | 4 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 4 |
Tail |
4 | 4 | 4 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Neck | 30% | Co check vs Neck Broken (= Death) |
60% | Co check vs Neck Severed (= Death) | |
90% | Neck Severed (= Death) | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled (does not Bleed) |
50% | Tail Crippled, Co check vs Tail Severed (does not Bleed) | |
75% | Tail Severed (does not Bleed) |
Bleeding effects from Crippling, Severance and Decapitation are as for People, except for Tail.
Thievish Abilities:
M on Th Activities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
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