Typical Monster Level ("ML"): 4 to 10
Typical Number Encountered: d4
Usual Alignment(s): E/N, N/N, E/L
Description: large, carnivorous reptiles, usually walking on four legs, but may rear up on two legs, especially when attacking
Habitat: Green & Wilderness Areas (especially jungle, freshwater rivers, lakes & swamps), Chaos, Dreams, Madness
Language: none
Chars: Co 3d8, Wp 3d8
Movement: (see Note 4 below for Encumbrance effects)
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Scamper | 7 ft/sec | 5 mph |
Lope | 12 ft/sec | 8 mph |
Charge | 20 ft/sec | n/a |
Can also Swim at up to 6 ft/sec = 36 ft/MR = 4 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 8ML %, DAM = d12
Bite @ A = 10ML %, DAM = 2d8
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 15 |
01 to 25 |
n/a |
Neck | 16 to 40 | 26 to 50 | n/a |
Front Legs (*2) |
91 to 120 |
51 to 80 |
n/a |
Chest |
41 to 70 |
81 to 110 |
n/a |
Abdomen |
71 to 90 |
111 to 130 |
01 to 30 |
Hind Legs (*2) | n/a | 131 to 160 | 31 to 60 |
Tail |
n/a |
161 to 200 |
61 to 100 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
5 | 4 | 3 | 2 | 0 | 0 | 2 | 3 | 4 | 5 |
Neck | 4 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 4 |
Front Legs |
5 | 4 | 3 | 2 | 2 | 2 | 2 | 3 | 4 | 5 |
Chest |
4 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 |
Abdomen |
4 | 3 | 2 | 2 | 0 | 2 | 2 | 2 | 3 | 4 |
Hind Legs | 5 | 4 | 3 | 2 | 2 | 2 | 2 | 3 | 4 | 5 |
Tail |
4 | 3 | 3 | 3 | 2 | 2 | 4 | 3 | 3 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Neck | 25% | Co check vs Neck Crippled |
50% | Neck Crippled, Co check vs Neck Severed (=Death) | |
75% | Neck Severed (=Death) | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail bleeds like a Leg.
Thievish Abilities:
M on Th Activities:
Other Abilities / Powers / Notes:
Back to Monsters index
Back to Encounters index