Typical Monster Level ("ML"): 3 to 10 (typically 4 to 7, but the dominant male of a herd will have a higher ML)
Typical Number Encountered: herd of 2d4
Usual Alignment(s): N/N, N/L
Description: huge mountain goats with enormous curved horns
Habitat: Wilderness Areas, especially mountains
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
Rate | Melee | Travelling |
Walk | 5 ft/sec | 3.5 mph |
Trot | 10 ft/sec | 7 mph |
Canter | 15 ft/sec | 10 mph |
Charge | 20 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Gore @ A = 10ML %, DAM = 2dML (dML per Horn)
Butt (charge only) @ A = 8ML %, DAM = 4dML (2dML per Horn)
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 10 |
01 to 10 |
n/a |
Horns (*2) | 11 to 40 | 11 to 30 | |
Front Legs (*2) |
71 to 100 |
31 to 55 |
n/a |
Chest |
41 to 70 |
56 to 85 |
n/a |
Abdomen |
n/a |
86 to 100 |
01 to 45 |
Hind Legs (*2) | n/a | 101 to 25 | 46 to 75 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
3 | 3 | 2 | 2 | 0 | 0 | 2 | 2 | 3 | 3 |
Horns (*2) | 6 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 6 |
Front Legs |
4 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 4 |
Chest |
3 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
Abdomen |
3 | 3 | 3 | 2 | 0 | 1 | 2 | 3 | 3 | 3 |
Hind Legs | 4 | 3 | 3 | 2 | 2 | 2 | 2 | 3 | 3 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Horns (*2) | 20% | Co check vs Horn Broken (does 1dML DAM) |
40% | Horn broken, Co check vs Horn Severed (does 0 DAM) | |
60% | Horn Severed (does 0 DAM) | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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