Typical Monster Level ("ML"): 3 to 11
Typical Number Encountered: d6
Usual Alignment(s): E/N, N/N
Description: like enormous lizards
Habitat: Dungeons, Green Areas, Wilderness Areas
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
Rate | Melee | Travelling |
Walk | 3 ft/sec | 2 mph |
Scamper | 6 ft/sec | 4 mph |
Lope | 10 ft/sec | 7 mph |
Charge | 15 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 8ML %, DAM = d8
Bite @ A = 10ML %, DAM = 2d6
Some have Horn @ A = 10ML %, DAM = d10
HitLoc Table:
Sz varies greatly and is 2 * ML, with maximum Hit Location ("H") being 5(Sz+10). H is therefore 80 (for ML3) to 165 (for ML11). The following table is for a Sz 10 (ML10) specimen. Scale accordingly for different ML specimens.
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 15 |
01 to 10 |
n/a |
Front Legs (*2) |
36 to 60 |
11 to 30 |
n/a |
Chest |
16 to 35 |
31 to 50 |
n/a |
Abdomen |
n/a |
51 to 60 |
26 to 35 |
Hind Legs (*2) | n/a | 61 to 80 | 36 to 60 |
Tail |
n/a |
81 to 100 |
01 to 25 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 3 | 2 | 1 | 0 | 0 | 1 | 2 | 3 | 4 |
Front Legs |
4 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 4 |
Chest |
3 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 3 |
Abdomen |
3 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 3 |
Hind Legs | 4 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Decapitation, Crippling and Severance of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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