Monster Specification

Giant Lizards

Typical Monster Level ("ML"): 3 to 11

Typical Number Encountered: d6

Usual Alignment(s): E/N, N/N

Description: like enormous lizards

Habitat: Dungeons, Green Areas, Wilderness Areas

Language: none

Chars: Co 3d8, Wp 3d8

Movement:

Rate Melee Travelling
Walk 3 ft/sec 2 mph
Scamper 6 ft/sec 4 mph
Lope 10 ft/sec 7 mph
Charge 15 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 8ML %, DAM = d8

Bite @ A = 10ML %, DAM = 2d6

Some have Horn @ A = 10ML %, DAM = d10

HitLoc Table:

Sz varies greatly and is 2 * ML, with maximum Hit Location ("H") being 5(Sz+10).  H is therefore 80 (for ML3) to 165 (for ML11).  The following table is for a Sz 10 (ML10) specimen.  Scale accordingly for different ML specimens.

HitLoc Area

Front

Side

Rear

Head

01 to 15

01 to 10

n/a

Front Legs (*2)

36 to 60

11 to 30

n/a

Chest

16 to 35

31 to 50

n/a

Abdomen

n/a

51 to 60

26 to 35

Hind Legs (*2) n/a 61 to 80 36 to 60

Tail

n/a

81 to 100

01 to 25

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 3 2 1 0 0 1 2 3 4

Front Legs

4 3 2 2 1 1 2 2 3 4

Chest

3 3 2 2 1 1 2 2 3 3

Abdomen

3 3 2 2 1 1 2 2 3 3
Hind Legs 4 3 2 2 1 1 2 2 3 4

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Decapitation, Crippling and Severance of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities:

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Giant Lizards are Reptilian and Saurian Monsters.
  2. Some Saurian Cults and/or Kobold tribes breed Giant Lizards as mounts.  They have carrying capacity 2000 + 250ML wt pts, and take encumbrance penalties to movement as for Horses, as stated in sections 4.5 & 4.6 of the General Systems.

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