Typical Monster Level ("ML"): 1 to 8
Typical Number Encountered: d6
Usual Alignment(s): E/L, E/N, N/L. N/N
Description: giant-sized rats, about the size of a man
Habitat: anywhere, but especially Dungeons, Green Areas, Wilderness Areas, Cities and Towns (particularly in sewers), Nightmare and Madness
Language: none
Chars: Co 3d8, Wp 3d6
Movement:
Rate | Melee | Travelling |
Scuttle | 3 ft/sec | 2 mph |
Scamper | 6 ft/sec | 4 mph |
Lope | 10 ft/sec | 7 mph |
Charge | 15 ft/sec | n/a |
Can also Swim at up to 5 ft/sec = 30 ft/MR = 3.5 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 8ML %, DAM = d6
Bite @ A = 10ML %, DAM = 2d6 + if Carrier of Lycanthropy, infect at BTS 50 + 5ML% (Co) if DAM > 0 inflicted
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 20 |
01 to 20 |
n/a |
Front Legs (*2) |
41 to 60 |
21 to 40 |
n/a |
Body |
21 to 40 |
41 to 100 |
01 to 30 |
Hind Legs (*2) | n/a | 101 to 120 | 31 to 50 |
Tail |
n/a |
121 to 130 |
51 to 60 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
2 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 2 |
Front Legs |
4 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 4 |
Body |
2 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 2 |
Hind Legs | 4 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 4 |
Tail |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Body | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML
Other Abilities / Powers / Notes:
Habitat | % chance Carrier |
Wilderness | 10% |
Dungeons | 20% |
Cities and Towns | 30% |
Dreamworlds (except as below) | as above |
Endless Catacombs | 33% |
Nightmare | 66% |
Madness | 100% |
Back to Monsters index
Back to Encounters index