Monster Specification

Giant Rats

Giant Rat

Typical Monster Level ("ML"): 1 to 8

Typical Number Encountered: d6

Usual Alignment(s): E/L, E/N, N/L. N/N

Description: giant-sized rats, about the size of a man

Habitat: anywhere, but especially Dungeons, Green Areas, Wilderness Areas, Cities and Towns (particularly in sewers), Nightmare and Madness

Language: none

Chars: Co 3d8, Wp 3d6

Movement:

Rate Melee Travelling
Scuttle 3 ft/sec 2 mph
Scamper 6 ft/sec 4 mph
Lope 10 ft/sec 7 mph
Charge 15 ft/sec n/a

Can also Swim at up to 5 ft/sec = 30 ft/MR = 3.5 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 8ML %, DAM = d6

Bite @ A = 10ML %, DAM = 2d6 + if Carrier of Lycanthropy, infect at BTS 50 + 5ML% (Co)  if DAM > 0 inflicted

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 20

01 to 20

n/a

Front Legs (*2)

41 to 60

21 to 40

n/a

Body

21 to 40

41 to 100

01 to 30

Hind Legs (*2) n/a 101 to 120 31 to 50

Tail

n/a

121 to 130

51 to 60

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

2 2 1 1 0 0 1 1 2 2

Front Legs

4 2 2 2 1 1 2 2 2 4

Body

2 2 2 2 1 1 2 2 2 2
Hind Legs 4 2 2 2 1 1 2 2 2 4

Tail

0 0 0 0 0 0 0 0 0 0

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Body 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML

Other Abilities / Powers / Notes:

  1. Giant Rats are Rodent Monsters.  Their Dreamworld is The Endless Catacombs, of which few have reached the Sacred Heart.
  2. A few Chapters of the Rat Cult (especially Koboldish and Gnomish ones) tame Giant Rats as mounts.  They have carrying capacity 1000 + 250ML wt pts, and take encumbrance penalties to movement as for Horses, as stated in sections 4.5 & 4.6 of the General Systems.
  3. Some Giant Rats are Carriers of the Lycanthropy virus.  The chances of a specimen being a Carrier are as follows:
Habitat % chance Carrier
Wilderness 10%
Dungeons 20%
Cities and Towns 30%
Dreamworlds (except as below) as above
Endless Catacombs 33%
Nightmare 66%
Madness 100%

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