Typical Monster Level ("ML"): 5 to 15 (roll 2d6 +3)
Typical Number Encountered: d4/2 FRU
Usual Alignment(s): E/N, E/L, E/C
Description: like enormous scorpions. Wild ones are of camouflaged colours that blend in with their habitat. Those that are bred by Scorpion Cults tend to be black, bronze, grey or red.
Habitat: Dungeons, Deserts, Wilderness Areas, Volcanic and Ash Wastes
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
Rate | Melee | Travelling |
Creep | 4 ft/sec | 2.5 mph |
Scuttle | 8 ft/sec | 5 mph |
Pounce | 12 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Pincer @ A = 10ML %, DAM = 2d6
Sting (at end of Tail) @ A = 8ML %, DAM = d10 + (ML+2) Poison Levels of Scorpion Venom if DAM > 0 inflicted (see Note 3 below for Effect)
Venom re-charges at (ML/3, FRU)PL/sec. if Scorpion alive.
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Pincers (*2) |
01 to 33 |
01 to 33 |
n/a |
Cephalothorax | 34 to 66 | 34 to 66 | n/a |
Legs (*6) |
67 to 90 |
67 to 90 |
01 to 24 |
Abdomen |
n/a |
91 to 130 |
25 to 60 |
Tail |
[-20 to 0] |
131 to 160 |
61 to 90 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Pincers |
6 | 6 | 5 | 5 | 4 | 4 | 5 | 5 | 6 | 6 |
Cephalothorax | 5 | 5 | 4 | 3 | 0 | 0 | 3 | 4 | 5 | 5 |
Legs |
5 | 5 | 4 | 4 | 3 | 3 | 4 | 4 | 5 | 5 |
Abdomen |
5 | 5 | 4 | 4 | 0 | 3 | 4 | 4 | 5 | 5 |
Tail |
6 | 5 | 5 | 4 | 3 | 3 | 4 | 5 | 5 | 6 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Pincers (*2) | 30% | Co check vs Pincer Crippled |
60% | Pincer Crippled, Co check vs Pincer Severed | |
90% | Pincer Severed | |
Cephalothorax | 60% | Incapacitated, Co check vs Death |
120% | Death | |
Legs (*6) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Abdomen | 60% | Incapacitated, Co check vs Death |
120% | Death | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Does not Bleed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
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