Typical Monster Level ("ML"): 5 to 12 (Toads) / 3 to 8 (Frogs)
Typical Number Encountered: d4
Usual Alignment(s): E/N, N/N (Toads) / G/N, N/N (Frogs)
Description: like enormous toads / frogs
Habitat: Green Areas, especially in or near freshwater rivers, lakes and swamps, Chaos, Dreams, (Toads only:) Madness, especially the Dark Forest
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
Lope for short distances at up to 5 ft/sec, but normally move by Hopping up to 10ML ft at a time or by Thievish Jump (as below).
Can also Swim at up to 12 ft/sec = 72 ft/MR = 8 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Tongue up to 5ML ft @ A = 10ML %, DAM = d6 + 5% chance of sticking per DAM inflicted (before ADS). If sticks, will pull prey back into its mouth in next sec.
Bite @ A = 5ML %, DAM = d(ML) + 5% chance of grabbing per DAM inflicted (before ADS) and pulling prey into mouth in next sec.
Once prey is in mouth, will proceed to chew on it with automatically hitting Bite attacks per sec or swallow it whole in d4 secs, after which stomach does d6 Acid Damage per sec, BTS (55+5(ML-5))% (Co). Need to do 60% Damage to Abdomen to cut one's way out / 120% to cut someone out.
Some Jungle Species have Spit Poison up to 10ML ft @ A = 8ML %, DAM = 0 + ML Poison Levels if hits exposed skin
HitLoc Table:
Sz varies greatly and is 2 * ML, with maximum Hit Location ("H") being 5(Sz+10). H is therefore 80 (for ML3) to 170 (for ML12). The following table is for a Sz 10 (ML10) specimen. Scale accordingly for different ML specimens.
HitLoc Area |
All Aspects |
Head |
01 to 20 |
Front Legs (*2) |
21 to 32 |
Chest |
33 to 60 |
Abdomen |
61 to 75 |
Hind Legs (*2) | 76 to 100 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
2 | 2 | 1 | 0 | 0 | 0 | 0 | 1 | 2 | 2 |
Front Legs |
2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Chest |
2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 |
Abdomen |
2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 |
Hind Legs | 4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed |
Bleeding effects from Decapitation, Crippling and Severance of Legs are as for People. Thievish Jump ability is lost if a Hind Leg is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/3, FRU
Other Abilities / Powers / Notes:
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