Monster Specification

Gorgons

Gorgons

Typical Monster Level ("ML"): 8 to 10

Typical Number Encountered: 1 or 2

Usual Alignment(s): E/N, E/C

Description: bull-like with iron or bronze scales, horns and spines along the back

Habitat: Dungeons, Green Areas, Wilderness Areas

Language: none

Chars: Co 3d8+3, Wp 2d6

Movement:

Rate Melee Travelling
Walk 2 ft/sec 1.5 mph
Scamper 3 ft/sec 2 mph
Lope 6 ft/sec 4 mph
Charge 10 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Butt @ A = 10ML %, DAM = 2d10

Breath (uses an AMR, but is a non-targeted area effect): Stoning Gas (BTS 9ML% [Co]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide, requires a full ML secs recharging before it can be used again.  The effect of Stoning is as per the Elementalist Flesh to Stone Spell (Earth version).

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 40

01 to 25

n/a

Front Legs (*2)

81 to 120

26 to 65

n/a

Chest

41 to 80

66 to 109

n/a

Abdomen

n/a

110 to 135

01 to 40

Hind Legs (*2) n/a 136 to 165 41 to 80
Tail n/a 166 to 175 81 to 90

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

5 7 6 4 3 3 4 6 7 5

Front Legs

4 6 5 3 3 3 4 5 6 4

Chest

7 6 5 4 3 3 4 5 6 7

Abdomen

7 5 3 3 3 3 3 3 5 7
Hind Legs 4 6 5 4 3 3 3 5 6 4
Tail 4 4 3 3 3 3 3 3 4 4

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 30% Unconscious, Co check vs Death
  60% Decapitation, Death
Front Legs (*2) 35% Co check vs Leg Crippled
  70% Leg Crippled, Co check vs Leg Severed
  105% Leg Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Hind Legs (*2) 30% Co check vs Leg Crippled
  60% Leg Crippled, Co check vs Leg Severed
  90% Leg Severed
Tail 20% Co check vs Tail Crippled
  40% Tail Crippled, Co check vs Tail Severed
  60% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.  Tail does not bleed.

Thievish Abilities:

none

Other Abilities / Powers / Notes:

  1. Gorgons are Bovine Monsters.
  2. Immune to Stoning
  3. Saliva (which can expel or withhold at will) has a Stone to Flesh effect upon flesh previously turned to stone.  They therefore use their Stoning ability to capture and store their prey, to be consumed later, bit by bit.
  4. Multi-headed Gorgons exist, but are rare (5% chance).  Each head has a separate sentience, but they are telepathically linked.  They can be Charmed and killed separately.  A Death result other than in the head kills all heads.  Each head has a separate Stoning Breath, which attacks (using a separate AMR) and recharges separately, and a separate Butt attack.  The normal AMR are rolled (not one set per head).

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