Typical Monster Level ("ML"): 8 to 10
Typical Number Encountered: 1 or 2
Usual Alignment(s): E/N, E/C
Description: bull-like with iron or bronze scales, horns and spines along the back
Habitat: Dungeons, Green Areas, Wilderness Areas
Language: none
Chars: Co 3d8+3, Wp 2d6
Movement:
Rate | Melee | Travelling |
Walk | 2 ft/sec | 1.5 mph |
Scamper | 3 ft/sec | 2 mph |
Lope | 6 ft/sec | 4 mph |
Charge | 10 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Butt @ A = 10ML %, DAM = 2d10
Breath (uses an AMR, but is a non-targeted area effect): Stoning Gas (BTS 9ML% [Co]) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide, requires a full ML secs recharging before it can be used again. The effect of Stoning is as per the Elementalist Flesh to Stone Spell (Earth version).
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 40 |
01 to 25 |
n/a |
Front Legs (*2) |
81 to 120 |
26 to 65 |
n/a |
Chest |
41 to 80 |
66 to 109 |
n/a |
Abdomen |
n/a |
110 to 135 |
01 to 40 |
Hind Legs (*2) | n/a | 136 to 165 | 41 to 80 |
Tail | n/a | 166 to 175 | 81 to 90 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
5 | 7 | 6 | 4 | 3 | 3 | 4 | 6 | 7 | 5 |
Front Legs |
4 | 6 | 5 | 3 | 3 | 3 | 4 | 5 | 6 | 4 |
Chest |
7 | 6 | 5 | 4 | 3 | 3 | 4 | 5 | 6 | 7 |
Abdomen |
7 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 5 | 7 |
Hind Legs | 4 | 6 | 5 | 4 | 3 | 3 | 3 | 5 | 6 | 4 |
Tail | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 30% | Unconscious, Co check vs Death |
60% | Decapitation, Death | |
Front Legs (*2) | 35% | Co check vs Leg Crippled |
70% | Leg Crippled, Co check vs Leg Severed | |
105% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 30% | Co check vs Leg Crippled |
60% | Leg Crippled, Co check vs Leg Severed | |
90% | Leg Severed | |
Tail | 20% | Co check vs Tail Crippled |
40% | Tail Crippled, Co check vs Tail Severed | |
60% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail does not bleed.
Thievish Abilities:
none
Other Abilities / Powers / Notes:
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