Monster Specification

Ki-Rin

Typical Monster Level ("ML"): n1 to n2

Typical Number Encountered: 16-22

Usual Alignment(s): G/L

Description: golden scaled, sinuous, deer-like creature with a wispy beard and one antler-like horn

Habitat: High Mountains, Clouds, Ethereal Plane, Astral Plane, Dreams

Language: Old Speech, Speak with Others as innate ability

Chars: Co 3d12, Wp 3d12, Ft 4d10, Nt 4d10

Movement:

Rate Melee Travelling
Walk 8 ft/sec 5.5 mph
Trot 20 ft/sec 13.5 mph
Canter 30 ft/sec 20.5 mph
Gallop 40 ft/sec 27 mph

Can also Fly (despite having no wings) at up to 25 ft/sec = 150 ft/MR = 17 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Gore (with Horn) @ A = 10ML %, DAM = d12+(ML/2), Reach 1 to 3

Kick (Front or Rear) @ A = 8ML %, DAM = 2d8+(M/2L)  Reach 0 to 3

HitLoc Table:

HitLoc Area

Front

Side

Rear

Beard -5 to 0 -5 to 0 n/a

Head

01 to 30

01 to 25

n/a

Front Legs (*2)

61 to 100

26 to 66

n/a

Chest

31 to 60

61 to 90

n/a

Abdomen

n/a

91 to 115

01 to 30

Hind Legs (*2) n/a 116 to 150 31 to 70

Tail

n/a

151 to 165

71 to 85

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0
Beard 2 2 2 2 1 1 2 2 2 2

Head

12 8 6 4 4 4 4 6 8 12

Front Legs

10 8 8 6 4 4 6 8 8 10

Chest

12 10 8 6 4 4 6 8 10 12

Abdomen

12 10 8 6 4 4 6 8 10 12
Hind Legs 10 8 8 6 4 4 6 8 8 10

Tail

6 4 4 4 4 4 4 4 4 6

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Beard 100% Beard is cut off, Qi-Rin is Angered @ +ML to A and DAM, and will keep attacking those who have cut off the beard until they are dead
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML

Clerical Abilities:

ClL = ML, B = 10ML% (Max = God's Usual B + 10%), CWA (ML*(ML+1)/2)+ML+FtGod-11, SP = 5 + (5ML)

May Cast any Spell on God's Standard Clerical Spell List.  May Participate in Joint Requests with Clerics of its God whom it deems worthy of its assistance.

Druidic Abilities:

DrL = ML

May Cast any Spell on the Druidic Standard Spell List @ +2ML - (Spell Level) less any varied Parameters.

Elementalist Abilities:

ElL = ML

May Cast any Spell on the Air Elementalist Standard Spell List @ +2ML less any varied Parameters.

Other Abilities / Powers / Notes:

  1. Ki-Rin dwell in Lairs in caves or temples in high mountin valleys, but may roam on Holy Quests via the Dreamworlds, Astral and/or Ethereal Planes.  They were originally Servants of BUDIF, but after His Death on 24 XIII 2500 different Ki-Rin have put Their Faith in WACON, FIDAR or PAREL.
  2. The valley or area around a Ki-Rin's Lair is known as its Domain and has Circs Mod 2.  Here the Ki-Rin has the status of High Druid, with dominion over the plants, watercourses and local fauna.
  3. Ki-Rin tend to be aloof from the affairs of lesser Beings, but will defend their Domain from trespassers or may join with those of their God on suitably worthy Holy Quests.
  4. Invulnerability 3: invulnerable to non-magical and silver attacks, vulnerable to magical attacks, other beings with Invulnerability 3 are vulnerable to it.  For further details see the Notes to the Elementalist Invulnerability Spell.
  5. Planewalk between Real, Ethereal and Astral Planes at will (1 sec to make transition)
  6. Speak with Others: is able to converse with any other Being in the language in which that Being speaks to it.

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