Typical Monster Level ("ML"): n1 to n2
Typical Number Encountered: 16-22
Usual Alignment(s): G/L
Description: golden scaled, sinuous, deer-like creature with a wispy beard and one antler-like horn
Habitat: High Mountains, Clouds, Ethereal Plane, Astral Plane, Dreams
Language: Old Speech, Speak with Others as innate ability
Chars: Co 3d12, Wp 3d12, Ft 4d10, Nt 4d10
Movement:
Rate | Melee | Travelling |
Walk | 8 ft/sec | 5.5 mph |
Trot | 20 ft/sec | 13.5 mph |
Canter | 30 ft/sec | 20.5 mph |
Gallop | 40 ft/sec | 27 mph |
Can also Fly (despite having no wings) at up to 25 ft/sec = 150 ft/MR = 17 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Gore (with Horn) @ A = 10ML %, DAM = d12+(ML/2), Reach 1 to 3
Kick (Front or Rear) @ A = 8ML %, DAM = 2d8+(M/2L) Reach 0 to 3
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Beard | -5 to 0 | -5 to 0 | n/a |
Head |
01 to 30 |
01 to 25 |
n/a |
Front Legs (*2) |
61 to 100 |
26 to 66 |
n/a |
Chest |
31 to 60 |
61 to 90 |
n/a |
Abdomen |
n/a |
91 to 115 |
01 to 30 |
Hind Legs (*2) | n/a | 116 to 150 | 31 to 70 |
Tail |
n/a |
151 to 165 |
71 to 85 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Beard | 2 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 2 |
Head |
12 | 8 | 6 | 4 | 4 | 4 | 4 | 6 | 8 | 12 |
Front Legs |
10 | 8 | 8 | 6 | 4 | 4 | 6 | 8 | 8 | 10 |
Chest |
12 | 10 | 8 | 6 | 4 | 4 | 6 | 8 | 10 | 12 |
Abdomen |
12 | 10 | 8 | 6 | 4 | 4 | 6 | 8 | 10 | 12 |
Hind Legs | 10 | 8 | 8 | 6 | 4 | 4 | 6 | 8 | 8 | 10 |
Tail |
6 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 6 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Beard | 100% | Beard is cut off, Qi-Rin is Angered @ +ML to A and DAM, and will keep attacking those who have cut off the beard until they are dead |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML
Clerical Abilities:
ClL = ML, B = 10ML% (Max = God's Usual B + 10%), CWA (ML*(ML+1)/2)+ML+FtGod-11, SP = 5 + (5ML)
May Cast any Spell on God's Standard Clerical Spell List. May Participate in Joint Requests with Clerics of its God whom it deems worthy of its assistance.
Druidic Abilities:
DrL = ML
May Cast any Spell on the Druidic Standard Spell List @ +2ML - (Spell Level) less any varied Parameters.
Elementalist Abilities:
ElL = ML
May Cast any Spell on the Air Elementalist Standard Spell List @ +2ML less any varied Parameters.
Other Abilities / Powers / Notes:
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