Typical Monster Level ("ML"): 4 to 12
Typical Number Encountered: d6
Usual Alignment(s): E/N, E/L, E/C
Description: pterodactyl-like winged reptiles
Habitat: Green Areas, Wilderness Areas & Sky in the Underworld, Hell, Dreams
Language: none
Chars: Co 3d8, Wp 3d8
Movement: (see Note 4 below for Encumbrance effects)
Rate | Melee | Travelling |
Hop at up to | 4 ft/sec | n/a |
Fly at up to | 40 ft/sec | 25 mph |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 10ML %, DAM = 2d6
Talon (on Legs) @ A = 8ML %, DAM = d8
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 25 |
01 to 20 |
n/a |
Wings (*2) | 41 to 80 | 31 to 80 | 01 to 40 |
Arms (*2) |
26 to 40 |
21 to 30 |
n/a |
Chest |
81 to 120 |
81 to 130 |
n/a |
Abdomen |
n/a |
131 to 160 |
41 to 60 |
Legs (*2) | n/a / [121 to 150] | 161 to 200 | 61 to 90 |
Tail |
n/a |
201 to 250 |
91 to 130 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
5 | 5 | 4 | 0 | 3 | 3 | 0 | 4 | 5 | 5 |
Wings | 4 | 2 | 2 | 0 | 0 | 0 | 0 | 2 | 2 | 4 |
Arms |
4 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 4 |
Chest |
5 | 4 | 3 | 3 | 2 | 2 | 3 | 3 | 4 | 5 |
Abdomen |
5 | 4 | 3 | 3 | 0 | 2 | 3 | 3 | 4 | 5 |
Hind Legs | 4 | 5 | 4 | 3 | 2 | 2 | 3 | 4 | 5 | 4 |
Tail |
5 | 4 | 3 | 3 | 2 | 2 | 3 | 3 | 4 | 5 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Wings (*2) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
90% | Wing Severed (plummets to ground) | |
Arms (*2) | 20% | Co check vs Arm Crippled |
40% | Arm Crippled, Co check vs Arm Severed | |
60% | Arm Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail Bleeds like a limb.
Thievish Abilities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
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