Typical Monster Level ("ML"): 3 to 8
Typical Number Encountered: 2d4
Usual Alignment(s): E/N, E/C, N/C, N/N, E/L
Description: big and nasty
Habitat: Dungeons, Green Areas, Wilderness Areas
Language: simplistic Orcish or Valdrean
Chars: Co 4d6, Wp 3d8
Movement:
Rate | Melee | Travelling |
Walk | 5 ft/sec | 3.5 mph |
March | 8 ft/sec | 5.5 mph |
Run | 15 ft/sec | 10 mph |
Charge | 24 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
May use Tilt Shield @ T = (12-ML)
Attack Modes:
Big F***g Club @ A = 10ML %, DAM = 2d8, Reach 0 to 4
or may use other Big Guys' Weapons with same A and appropriate super heavy DAM
HitLoc Table:
HitLoc Area |
All Aspects |
Head |
01 to 15 |
Arms (*2) |
16 to 45 |
Chest |
46 to 90 |
Abdomen |
91 to 120 |
Legs (*2) | 121 to 150 |
ADS: (may wear Armour in addition)
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 2 |
Arms | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 2 |
Chest |
2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 2 |
Abdomen |
2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 2 |
Legs | 2 | 2 | 2 | 2 | 1 | 1 | 1 | 2 | 2 | 2 |
Effects of Specific Damage: as for People.
Thievish Abilities:
none
Other Abilities / Powers / Notes:
none
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