Animal Specification

Light Horses

Light Horse

Animal Type: Mammals

Typical Animal Level ("AL"): 2 to 3

Typical Number Encountered: herd of 3d6 (including Medium Horses) in the wild

Usual Alignment(s): N/N

Description: as per their meta equivalents

Habitat: Green Areas & Wilderness Areas

Language: none

Chars: Co 3d6+AL, Wp 3d6+AL

Cost: 4 to 9 GP from a Horse Dealer

Movement & Encumbrance:

Rate Melee Travelling
Walk 7 ft/sec 4.5 mph
Trot / March 18 ft/sec 12 mph
Canter / Lope 28 ft/sec 19 mph
Gallop / Charge 35 ft/sec n/a

Carrying Capacity: 3,500 wt pts

Saddlery:

Item Cost Encumbrance (wt pts) Notes
Small saddle & stirrups 15SP 200  
Reins 1SP 2  
Saddlebag 1GP 8 capacity 500 wt pts (may carry up to 2)

 If the Horse is ridden, the weight of the rider and his possessions count towards the Horse's Carrying Capacity.

The effects of carrying wt pts in excess of Carrying Capacity are:

Weight > Carrying Capacity Movement Rate
0 * 1
+1 to +250 * 3/4
+251 to +750 * 1/2
+751 to +1500 * 1/4
+1501 to +2250 * 1/8
+2251 0

Fighter Abilities:

1 AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Hooves (Front or Rear) @ A = (10AL)-10 %, DAM = 2d4+AL, Reach 0 to 2 (does not take the -10% to A if trained as a Light Warhorse)

Bite @ A = 8AL %, DAM = d6, Reach 0 to 1

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 20

01 to 14

 

Front Legs (*2)

61 to 100

15 to 35

 

Chest

21 to 60

36 to 84

 

Abdomen

 

85 to 112

11 to 40

Hind Legs (*2)   113 to 133 41 to 80

Tail

 

134 to 140

01 to 10

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

1 1 0 0 0 0 0 0 1 1

Front Legs (*2)

4 1 1 0 0 0 0 1 1 4

Chest

1 1 0 0 0 0 0 0 1 1

Abdomen

1 1 0 0 0 0 0 0 1 1
Hind Legs (*2) 4 1 1 0 0 0 0 1 4

Tail

0 0 0 0 0 0 0 0 0 0

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Front Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 5% Co check vs Tail Crippled
10% Tail Crippled, Co check vs Tail Severed
15% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. Light Horses may be found in herds of wild horses and have been domesticated to serve as mounts.
  2. Will not Attack on the rider's command unless trained as a Warhorse (which is unusual as heavier Horses are generally used for this purpose).  May be trained to serve as mounts for skirmishers, e.g horse archers.

Back to Animals index