Animal Specification

Medium Horses / Warhorses

Medium Horse

Animal Type: Mammals

Typical Animal Level ("AL"): 3 to 4

Typical Number Encountered: herd of 3d6 (including Light Horses) in the wild

Usual Alignment(s): N/N

Description: as per their meta equivalents

Habitat: Green Areas & Wilderness Areas

Language: none

Chars: Co 3d6+AL, Wp 3d6+AL

Cost: 6 to 12 GP (Medium Horse) or 30 to 60 GP (Medium Warhorse) from a Horse Dealer

Movement & Encumbrance:

Rate Melee Travelling
Walk 6 ft/sec 4 mph
Trot / March 15 ft/sec 10 mph
Canter / Lope 24 ft/sec 16 mph
Gallop / Charge 30 ft/sec n/a

Carrying Capacity: 4,250 wt pts

Saddlery:

Item Cost Encumbrance (wt pts) Notes
Medium saddle & stirrups 2GP 250  
Reins 1SP 2  
Saddlebag 1GP 8 capacity 500 wt pts (may carry up to 2)
Scale Barding 8GP 360 Warhorses only - for details see the Armoury
Plate Barding 60GP 750 Warhorses only - for details see the Armoury

 If the Horse is ridden, the weight of the rider and his possessions count towards the Horse's Carrying Capacity.

The effects of carrying wt pts in excess of Carrying Capacity are:

Weight > Carrying Capacity Movement Rate
0 * 1
+1 to +250 * 3/4
+251 to +750 * 1/2
+751 to +1500 * 1/4
+1501 to +2250 * 1/8
+2251 0

Fighter Abilities:

2 AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Hooves (Front or Rear) @ A = (10AL)-10 %, DAM = 2d6+AL, Reach 1 to 2 (Medium Horse) / A = 10AL%, DAM = 2d6+AL, Reach 0 to 2 (Medium Warhorse)

Bite @ A = 8AL %, DAM = d8, Reach 0 to 1 (Medium Horse) / A = 10AL %, DAM = d8, Reach 0 to 2 (Medium Warhorse)

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 22

01 to 15

 

Front Legs (*2)

67 to 110

16 to 38

 

Chest

23 to 66

39 to 90

 

Abdomen

 

91 to 120

12 to 44

Hind Legs (*2)   121 to 143 45 to 88

Tail

 

144 to 150

01 to 11

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

1 1 0 0 0 0 0 0 1 1

Front Legs (*2)

4 1 1 0 0 0 0 1 1 4

Chest

1 1 0 0 0 0 0 0 1 1

Abdomen

1 1 0 0 0 0 0 0 1 1
Hind Legs (*2) 4 1 1 0 0 0 0 1 4

Tail

0 0 0 0 0 0 0 0 0 0

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Front Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 5% Co check vs Tail Crippled
10% Tail Crippled, Co check vs Tail Severed
15% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. Medium Horses may be found in herds of wild horses and have been domesticated to serve as mounts.
  2. May be trained as Medium Warhorses, which will Attack on the rider's command (using the Horse's Initiative), wear Horse Armour, and can be made to charge into massed enemy formations.

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