Animal Type: Mammals
Typical Animal Level ("AL"): 2 to 3
Typical Number Encountered: mule train of 2d4
Usual Alignment(s): N/L
Description: as per their meta equivalents
Habitat: domesticated and used in Dungeons, Green Areas & Wilderness Areas
Language: none
Chars: Co 3d6+AL+2, Wp 4d6+AL+2
Cost: 6 to 12 GP from a Horse Dealer
Movement & Encumbrance:
Rate | Melee | Travelling |
Walk | 3 ft/sec | 2 mph |
Trot / March | 6 ft/sec | 4 mph |
Canter / Lope | 10 ft/sec | 7 mph |
Gallop / Charge | 15 ft/sec | n/a |
Carrying Capacity: 4,000 wt pts
Saddlery:
Item | Cost | Encumbrance (wt pts) | Notes |
Small saddle & stirrups | 15SP | 200 | if ridden |
Reins | 1SP | 2 | for riding or leading in a mule train |
Saddlebag | 1GP | 8 | capacity 500 wt pts |
Mule frame | 1GP | 300 | takes 2 Boxes |
Box for mule frame |
3SP each | 10 | capacity 1500 wt pts |
If the Mule is ridden, the weight of the rider and his possessions count towards the Mule's Carrying Capacity.
The effects of carrying wt pts in excess of Carrying Capacity are:
Weight > Carrying Capacity | Movement Rate |
0 | * 1 |
+1 to +250 | * 3/4 |
+251 to +750 | * 1/2 |
+751 to +1500 | * 1/4 |
+1501 to +2250 | * 1/8 |
+2251 | 0 |
Fighter Abilities:
1 AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Hooves (Front or Rear) @ A = (10AL)-5 %, DAM = 2d4+AL, Reach 0 to 2
Bite @ A = 8AL %, DAM = d6, Reach 0 to 1
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 18 |
01 to 15 |
|
Front Legs (*2) |
55 to 90 |
16 to 31 |
|
Chest |
19 to 54 |
32 to 74 |
|
Abdomen |
|
75 to 100 |
10 to 36 |
Hind Legs (*2) | 101 to 119 | 37 to 72 | |
Tail |
|
120 to 125 |
01 to 09 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
2 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 2 |
Front Legs (*2) |
4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Chest |
2 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 |
Abdomen |
2 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 2 |
Hind Legs (*2) | 4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Tail |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 5% | Co check vs Tail Crippled |
10% | Tail Crippled, Co check vs Tail Severed | |
15% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities: none
Other Abilities / Powers / Notes:
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