Animal Specification

Mules / Dungeon Ponies

Mules

Animal Type: Mammals

Typical Animal Level ("AL"): 2 to 3

Typical Number Encountered: mule train of 2d4

Usual Alignment(s): N/L

Description: as per their meta equivalents

Habitat: domesticated and used in Dungeons, Green Areas & Wilderness Areas

Language: none

Chars: Co 3d6+AL+2, Wp 4d6+AL+2

Cost: 6 to 12 GP from a Horse Dealer

Movement & Encumbrance:

Rate Melee Travelling
Walk 3 ft/sec 2 mph
Trot / March 6 ft/sec 4 mph
Canter / Lope 10 ft/sec 7 mph
Gallop / Charge 15 ft/sec n/a

Carrying Capacity: 4,000 wt pts

Saddlery:

Item Cost Encumbrance (wt pts) Notes
Small saddle & stirrups 15SP 200 if ridden
Reins 1SP 2 for riding or leading in a mule train
Saddlebag 1GP 8 capacity 500 wt pts
Mule frame 1GP 300 takes 2 Boxes

Box for mule frame

3SP each 10 capacity 1500 wt pts

 If the Mule is ridden, the weight of the rider and his possessions count towards the Mule's Carrying Capacity.

The effects of carrying wt pts in excess of Carrying Capacity are:

Weight > Carrying Capacity Movement Rate
0 * 1
+1 to +250 * 3/4
+251 to +750 * 1/2
+751 to +1500 * 1/4
+1501 to +2250 * 1/8
+2251 0

Fighter Abilities:

1 AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Hooves (Front or Rear) @ A = (10AL)-5 %, DAM = 2d4+AL, Reach 0 to 2

Bite @ A = 8AL %, DAM = d6, Reach 0 to 1

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 18

01 to 15

 

Front Legs (*2)

55 to 90

16 to 31

 

Chest

19 to 54

32 to 74

 

Abdomen

 

75 to 100

10 to 36

Hind Legs (*2)   101 to 119 37 to 72

Tail

 

120 to 125

01 to 09

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

2 2 1 1 0 0 1 1 2 2

Front Legs (*2)

4 2 2 1 1 1 1 2 2 4

Chest

2 2 1 1 1 1 1 1 2 2

Abdomen

2 2 1 1 0 0 1 1 2 2
Hind Legs (*2) 4 2 2 1 1 1 1 2 2 4

Tail

0 0 0 0 0 0 0 0 0 0

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Front Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 5% Co check vs Tail Crippled
10% Tail Crippled, Co check vs Tail Severed
15% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. A Mule is a cross between a male Donkey and a female Horse bred as a pack animal and typically used in mule trains to transport heavy loads over difficult terrain, such as mountains or in the Dungeons (where they are often referred to as "Dungeon Ponies").  They are also used in larger teams to pull heavy wagons or siege engines.
  2. Mules are notoriously stubborn and wilful, but have been trained to operate as pack animals and will follow in a mule train as if it were a herd.
  3. The cost of hiring Mules / Dungeon Ponies in Fort Venture is 1SP per Caeriad per Mule plus 1CP per Caeriad per Mule for fodder plus 1CP per Caeriad per Mule Frame with 2 boxes.  A deposit is payable of 10GP per Mule plus 1GP 6SP per Mule Frame with 2 boxes (refundable if returned alive / in good condition).  At least one week (6 Cds) of hire must be paid upfront.

Back to Animals index