Animal Type: Fish
Typical Animal Level ("AL"): 4 to 8
Typical Number Encountered: 2d8
Usual Alignment(s): E/L, E/N
Description: as per their meta equivalents
Habitat: Diving, Surface
Language: none
Chars: Co 4d6, Wp 4d6
Movement:
Rate | Melee | Travelling |
Swim in sea at up to | 20 ft/sec | 13.5 mph |
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Bite @ A = 10AL%, DAM = 4d6
HitLoc Table:
HitLoc Area |
Front |
Side / Above / Below |
Rear |
Head |
01 to 25 |
01 to 25 |
n/a |
Fins (*3: left, right & dorsal) | n/a | 51 to 70 | n/a |
Body |
26 to 60 |
26 to 100 |
1 to 25 |
Tail |
n/a |
101 to 125 |
26 to 50 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
3 | 3 | 2 | 2 | 0 | 0 | 2 | 2 | 3 | 3 |
Fins | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 |
Body |
3 | 3 | 3 | 3 | 1 | 3 | 3 | 3 | 3 | 3 |
Tail |
3 | 3 | 3 | 3 | 2 | 2 | 3 | 3 | 3 | 3 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Stunned*, Co check vs Death |
40% | Death | |
Fins (*3) | 40% | -25% to Movement Rate |
80% | -50% to Movement Rate | |
Body | 80% | Incapacitated*, Co check vs Death |
160% | Death | |
Tail | 30% | Co check vs Tail Crippled* |
60% | Tail Crippled*, Co check vs Tail Severed | |
90% | Tail Severed |
* unless in Blood Frenzy
Bleeding effects from Crippling, Severance and Decapitation are as for People (and will cause Blood Frenzy in other Sharks). Tail bleeds like a Leg.
Thievish Abilities:
M on Th Activities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
Back to Monsters index
Back to Encounters index