Underwater Animal Specification

Sharks

Animal Type: Fish

Typical Animal Level ("AL"): 4 to 8

Typical Number Encountered: 2d8

Usual Alignment(s): E/L, E/N

Description: as per their meta equivalents

Habitat: Diving, Surface

Language: none

Chars: Co 4d6, Wp 4d6

Movement:

Rate Melee Travelling
Swim in sea at up to 20 ft/sec 13.5 mph

Fighter Abilities:

AL/3, FRU AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Bite @ A = 10AL%, DAM = 4d6

HitLoc Table:

HitLoc Area

Front

Side / Above / Below

Rear

Head

01 to 25

01 to 25

n/a

Fins (*3: left, right & dorsal) n/a 51 to 70 n/a

Body

26 to 60

26 to 100

1 to 25

Tail

n/a

101 to 125

26 to 50

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

3 3 2 2 0 0 2 2 3 3
Fins 3 2 2 2 2 2 2 2 2 3

Body

3 3 3 3 1 3 3 3 3 3

Tail

3 3 3 3 2 2 3 3 3 3

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Stunned*, Co check vs Death
  40% Death
Fins (*3) 40% -25% to Movement Rate
  80% -50% to Movement Rate
Body 80% Incapacitated*, Co check vs Death
  160% Death
Tail 30% Co check vs Tail Crippled*
  60% Tail Crippled*, Co check vs Tail Severed
  90% Tail Severed

* unless in Blood Frenzy

Bleeding effects from Crippling, Severance and Decapitation are as for People (and will cause Blood Frenzy in other Sharks).  Tail bleeds like a Leg.

Thievish Abilities:

M on Th Activities:

Defensive ThL = 0

Other Abilities / Powers / Notes:

  1. Salt Water Breathing.
  2. Blood Frenzy: if taste bloood in the water, as per ZAKEL Battle Frenzy Spell Effect until consumed all prey.  Stunned, Incapacitated and Crippled Effects of Damage have no effect and will fight on with Severed effects.  Blood Frenzy subsides when it has fed, but above effects are not retrospectively applied.
  3. Sharks are Predatory hunters of the seas, but are friendly with the Sahuagin, who feed them and use them as mounts.

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