Undead Specification

Wraiths

Wraith

Incorporeal Undead, Ghosts

Undead Level ("UL"):

If created: Base Level of victim +4 (The Base Level of a Target body is its Level when it died.  If Undead with souls (such as Wraiths) are created from the bodies of multi-class adventurers, their Base Level is the square root of the sum of the squares of all their Levels that count towards Saving Level.)

If encountered, typically 4 to 10

Typical Number Encountered: d6

Alignment: E/L

Description: a ghost of victim, colour may vary from white through grey to black

Habitat: anywhere, but will not go out in LI >2.  Often haunt places of burial.

Language: none

Chars: no Physical Chars or Senses, Mental Chars as per victim

Movement:

Glide @ up to 12 ft/sec / 8 mph.  Can move through solid objects, but usually avoid them.

Fighter Abilities:

UL/3, FRU AMR    D = 25 + (5UL) %    RD = 5 + (5UL) %    5UL HP

Attack Modes:

Touch @ A = 10UL %, DAM = d10: does no physical DAM, but if penetrates ADS (would do >= 0 DAM), target is drained 2 At.  Each 1 At drained restores 5HP DAM taken by the Wraith (it cannot increase beyond its original HP).  The At drain to the target is permanent (but may be restored by a Clerical Restoration Spell), and gives -1 to Co and -1 to Wp per 1 At lost.  A target drained to 0 At becomes a Wraith.

HitLoc Table:

As per victim: use 1 to 100 for Undead People.  HitLoc Areas are irrelevant.

ADS: 0 all over

Invulnerability 2: invulnerable to non-magical attacks, silver attacks do half damage, vulnerable to magical attacks, other beings with Invulnerability 2 are vulnerable to it.  For further details see the Notes to the Elementalist Invulnerability Spell.

Effects of Damage:

All Damage is taken as General Damage.  For each 5HP taken, Wraith takes UL -1.

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. See the General Notes on the Undead.
  2. They have Detect Life as an innate ability (so Thievish hiding is useless against them).
  3. Undead hunger after life, and will attack living things, preferring those closest to their own species before being made Undead, and those with the highest At.
  4. They avoid Light (especially of LI >2), but are not stopped by it.

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