First roll on Table C to see if there is an Encounter:
Table C: % chance of encounter |
underground / sewers: Table CD |
Overworld cities and towns: Table CO |
Underworld cities and towns: Table CU |
rooftops: Table CR |
exploring |
5% / 2 hours |
6% / 2 hours |
10% / 2 hours |
8% / 2 hours by night |
on watch |
5% / 4 hours |
6% / 4 hours |
10% / 4 hours |
4% / 4 hours by night |
If an Encounter is rolled, determine its type on the Table hyperlinked from the head of the column.
% chance |
Table CD: city dungeons encounter type |
|
< 1 |
½% |
Higher Power |
1 - 5 |
4½% |
static (trap / secret door / point of interest): roll again if on watch |
6 - 21 |
16% |
undead: Table U |
22 - 31 |
10% |
rats / wererats |
32 | 1% |
dogs |
33 - 42 |
10% |
beggars / scavengers |
43 - 62 |
20% |
thieves |
63 |
1% |
town / city guards |
64 - 73 |
10% |
organism: Table O |
74 - 93 |
20% |
monsters: Table MD |
94 - 97 |
4% |
|
98 |
1% |
spirits: Table S |
99 |
1% |
demons: Table X |
≥ 100 |
½%: 2 encounters ½%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 100] times |
% chance |
Table CO: Overworld city encounter type |
|
< 1 |
½% |
Higher Power |
1 - 5 |
4½% |
static (trap / secret door / point of interest): roll again if on watch |
6 - 9 |
4% |
undead: Table U |
10 |
1% |
rats / wererats |
11 - 12 |
2% |
cat |
13 - 18 | 6% |
dogs |
19 - 48 |
30% |
beggars / rumourmongers |
49 - 68 |
20% |
thieves / pickpockets |
69 - 88 |
20% |
town / city guards |
89 - 93 |
5% |
clerics / religious procession or festival |
94 - 97 |
4% |
riot / disturbance |
98 |
1% |
|
99 |
1% |
spirits: Table S |
100 |
½% |
demons: Table X |
> 100 |
¼%: 2 encounters ¼%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 100] times |
% chance |
Table CU: Underworld city encounter type |
|
< 1 |
½% |
Higher Power |
1 - 5 |
4½% |
static (trap / secret door / point of interest): roll again if on watch |
6 - 13 |
8% |
undead: Table U |
14 - 18 |
5% |
rats / wererats |
19 |
1% |
cat |
20 - 22 | 3% |
dogs |
23 - 42 |
20% |
beggars / rumourmongers |
43 - 72 |
30% |
thieves / pickpockets |
73 - 78 |
6% |
town / city guards |
79 - 82 |
4% |
clerics / religious procession or festival |
83 - 94 |
12% |
riot / disturbance |
95 |
1% |
monsters: Table MW |
96 - 97 |
2% |
|
98 |
1% |
spirits: Table S |
99 |
1% |
demons: Table X |
≥ 100 |
½%: 2 encounters ½%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 100] times |
% chance |
Table CR: city rooftops encounter type |
|
< 1 |
½% |
Higher Power |
1 - 3 |
2½% |
static (trap / secret door / point of interest): roll again if on watch |
4 - 11 |
8% |
unsafe / collapsing roof |
12 - 13 |
2% |
undead: Table U |
14 - 16 |
3% |
rats / wererats |
17 - 22 |
6% |
cat |
23 - 32 |
10% |
birds |
33 - 72 |
40% |
thieves |
73 - 74 |
2% |
town / city guards |
75 - 89 |
15% |
aerial encounter: Table K |
90 - 95 |
6% |
|
96 |
1% |
|
97 |
1% |
spirits: Table S |
98 - 99 |
2% |
demons: Table X |
≥ 100 |
½%: 2 encounters ½%: ≥3 encounters |
multiple encounter: roll again 2 + [no. of times rolled up above 100] times |
To determine the exact nature of an Encounter, follow the hyperlinks.
Back to Encounters index
Back to Systems index