Anarea Encounter Tables

Cities and Towns

First roll on Table C to see if there is an Encounter:

Table C:

% chance of encounter

underground / sewers: Table CD

Overworld cities and towns: Table CO

Underworld cities and towns: Table CU

rooftops: Table CR

exploring

5% / 2 hours

6% / 2 hours

10% / 2 hours

8% / 2 hours by night
1% / 2 hours by day

on watch

5% / 4 hours

6% / 4 hours

10% / 4 hours

4% / 4 hours by night
1% / 4 hours by day

 

If an Encounter is rolled, determine its type on the Table hyperlinked from the head of the column.

 

% roll

% chance

Table CD: city dungeons encounter type

< 1

½%

Higher Power

1 - 5

%

static (trap / secret door / point of interest): roll again if on watch

6 - 21

16%

undead: Table U

22 - 31

10%

rats / wererats

32 1%

dogs

33 - 42

10%

beggars / scavengers

43 - 62

20%

thieves

63

1%

town / city guards

64 - 73

10%

organism: Table O

74 - 93

20%

monsters: Table MD

94 - 97

4%

shadows

98

1%

spirits: Table S

99

1%

demons: Table X

≥ 100

½%: 2 encounters

½%: ≥3 encounters

multiple encounter: roll again 2 + [no. of times rolled up above 100]  times

 

% roll

% chance

Table CO: Overworld city encounter type

< 1

½%

Higher Power

1 - 5

%

static (trap / secret door / point of interest): roll again if on watch

6 - 9

4%

undead: Table U

10

1%

rats / wererats

11 - 12

2%

cat

13 - 18 6%

dogs

19 - 48

30%

beggars / rumourmongers

49 - 68

20%

thieves / pickpockets

69 - 88

20%

town / city guards

89 - 93

5%

clerics / religious procession or festival

94 - 97

4%

riot / disturbance

98

1%

shadows

99

1%

spirits: Table S

100

½%

demons: Table X

> 100

¼%: 2 encounters

¼%: ≥3 encounters

multiple encounter: roll again 2 + [no. of times rolled up above 100]  times

 

% roll

% chance

Table CU: Underworld city encounter type

< 1

½%

Higher Power

1 - 5

%

static (trap / secret door / point of interest): roll again if on watch

6 - 13

8%

undead: Table U

14 - 18

5%

rats / wererats

19

1%

cat

20 - 22 3%

dogs

23 - 42

20%

beggars / rumourmongers

43 - 72

30%

thieves / pickpockets

73 - 78

6%

town / city guards

79 - 82

4%

clerics / religious procession or festival

83 - 94

12%

riot / disturbance

95

1%

monsters: Table MW

96 - 97

2%

shadows

98

1%

spirits: Table S

99

1%

demons: Table X

≥ 100

½%: 2 encounters

½%: ≥3 encounters

multiple encounter: roll again 2 + [no. of times rolled up above 100]  times

 

% roll

% chance

Table CR: city rooftops encounter type

< 1

½%

Higher Power

1 - 3

%

static (trap / secret door / point of interest): roll again if on watch

4 - 11

8%

unsafe / collapsing roof

12 - 13

2%

undead: Table U

14 - 16

3%

rats / wererats

17 - 22

6%

cat

23 - 32

10%

birds

33 - 72

40%

thieves

73 - 74

2%

town / city guards

75 - 89

15%

aerial encounter: Table K

90 - 95

6%

gargoyles

96

1%

shadows

97

1%

spirits: Table S

98 - 99

2%

demons: Table X

≥ 100

½%: 2 encounters

½%: ≥3 encounters

multiple encounter: roll again 2 + [no. of times rolled up above 100]  times

 

To determine the exact nature of an Encounter, follow the hyperlinks.


Back to Encounters index

Back to Systems index