Anarea Encounter Tables

the Sky

First roll on Table C to see if there is an Encounter:

Table C:  

area of sky:

% chance of encounter

above inhabited area 3% / 4 hours
above uninhabited area 5% / 4 hours
above War / Security Zone 10% / 4 hours
high in sky 2% / 4 hours

If an Encounter is rolled, determine its type on Table K below.

% roll

% chance

Table K: Aerial encounter type

01 - 02

2%

Higher Power

03 - 06

4%

demons: Table X

07 - 10

4%

spirits: Table S

11 - 12

2%

flying castle (above Zarmator only)

13 - 17

5%

lone Magic User

18 - 27

10%

Wind Walking party

28 - 31

4%

giant ants (winged)

32 - 35

4%

chimerae (not high in sky)

36 - 37

2%

couatl (above Kayani Nation only)

38 - 42

5%

dragons

43 - 47

5%

gargoyles (not high in sky)

48 - 49

2%

cloud giant (typically in a castle in the clouds)

50 - 54

5%

griffons (not high in sky)

55 - 59

5%

harpies (not high in sky)

60 - 64

5%

wild hippogriffs

65 - 69

5%

hippogriffs with riders (Children of AMON in vicinity of Badlands)

70 - 71

2%

ki-rin (in clouds)

72 - 75

4%

lammasu / anti-lammasu / shedu

76 - 79

4%

manticorae (not high in sky)

80

1%

wild / escaped nazgūl (Underworld only)

81 - 85

5%

nazgūl with riders (Underworld or above Underworld armies only)

80 - 82

3%

wild pegasi (Overworld only)

83 - 85

3%

pegasi with rider(s) (Overworld only)

86 - 87 2% eagles (day) / owls (night)
88 - 90 3% bird attack
91 -92 2% roc (may have rider above Kayani Nation) /  thunderbird (on roll of 92 if thunderstorm)

93 - 94

2%

wild giant wasps

95

1%

giant wasps with riders

96 - 99

4%

wyverns (not high in sky)

100

½%: 2 encounters

½%: ≥3 encounters

multiple encounter: roll again 2 + [no. of times rolled up above 100]  times

Reroll if encounter is inappropriate in circumstances.

To determine the exact nature of an encounter, follow the hyperlinks.


Back to Encounters index

Back to Systems index