Typical Monster Level ("ML"): 3 to 5
Typical Number Encountered: herd of d20
Usual Alignment(s): N/N (if Wild), N/C, E/C, E/N
Description: winged horses with birdlike faces and sharp beaks
Habitat: Green Areas, Wilderness Areas, Sky
Language: none
Chars: Co 3d8, Wp 2d6+2
Movement: (see Note 4 below for Encumbrance effects)
Rate | Melee | Travelling |
Walk | 6 ft/sec | 4 mph |
Trot / March | 15 ft/sec | 10 mph |
Canter / Lope | 24 ft/sec | 16 mph |
Gallop / Charge | 30 ft/sec | n/a |
Can also Fly at up to 50 ft/sec = 300 ft/MR = 35 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
2 * Hoof @ A = 8ML %, DAM = 2d6
Bite @ A = 10ML %, DAM = d10
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 22 |
01 to 15 |
n/a |
Wings (*2) | 23 to 42 | 39 to 68 | n/a |
Front Legs (*2) |
87 to 130 |
16 to 38 |
n/a |
Chest |
43 to 86 |
69 to 120 |
n/a |
Abdomen |
n/a |
121 to 150 |
12 to 44 |
Hind Legs (*2) | n/a | 151 to 173 | 45 to 88 |
Tail |
n/a |
174 to 180 |
01 to 11 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 4 |
Wings | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Front Legs |
4 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 4 |
Chest |
1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Abdomen |
1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Hind Legs | 4 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 4 |
Tail |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Wings (*2) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
90% | Wing Severed (plummets to ground) | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 5% | Co check vs Tail Crippled |
10% | Tail Crippled, Co check vs Tail Severed | |
15% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail does not Bleed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
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