Monster Specification

Hippogriffs

Typical Monster Level ("ML"): 3 to 5

Typical Number Encountered: herd of d20

Usual Alignment(s): N/N (if Wild), N/C, E/C, E/N

Description: winged horses with birdlike faces and sharp beaks

Habitat: Green Areas, Wilderness Areas, Sky

Language: none

Chars: Co 3d8, Wp 2d6+2

Movement: (see Note 4 below for Encumbrance effects)

Rate Melee Travelling
Walk 6 ft/sec 4 mph
Trot / March 15 ft/sec 10 mph
Canter / Lope 24 ft/sec 16 mph
Gallop / Charge 30 ft/sec n/a

Can also Fly at up to 50 ft/sec = 300 ft/MR = 35 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

2 * Hoof @ A = 8ML %, DAM = 2d6

Bite @ A = 10ML %, DAM = d10

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 22

01 to 15

n/a

Wings (*2) 23 to 42 39 to 68 n/a

Front Legs (*2)

87 to 130

16 to 38

n/a

Chest

43 to 86

69 to 120

n/a

Abdomen

n/a

121 to 150

12 to 44

Hind Legs (*2) n/a 151 to 173 45 to 88

Tail

n/a

174 to 180

01 to 11

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 2 2 1 0 0 1 2 2 4
Wings 0 0 0 0 0 0 0 0 0 0

Front Legs

4 2 1 1 0 0 1 1 2 4

Chest

1 1 1 0 0 0 0 1 1 1

Abdomen

1 1 1 0 0 0 0 1 1 1
Hind Legs 4 2 1 1 0 0 1 1 2 4

Tail

0 0 0 0 0 0 0 0 0 0

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Wings (*2) 30% Co check vs Wing Crippled
  60% Wing Crippled (spirals to ground), Co check vs Wing Severed
  90% Wing Severed (plummets to ground)
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 5% Co check vs Tail Crippled
  10% Tail Crippled, Co check vs Tail Severed
  15% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.  Tail does not Bleed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = 0

Other Abilities / Powers / Notes:

  1. Behave much like wild horses, but are fiercer and omnivorous.
  2. Hate other horse-like creatures (e.g. horses, mules, Pegasi, Griffons), and will attack them on sight and feed on their flesh if victorious.
  3. In the Badlands, the wild Hippogriffs have been tamed and are ridden by the Children of AMON. who roam the Ranges to the West of the Badlands hunting with bow and spear from the air, or ride their mounts into battle when the Clans come together under a Warlord.
  4. Hippogriffs have carrying capacity 4750 wt pts, and take encumbrance penalties to movement (including to Flying movement) as for Horses, as stated in sections 4.5 & 4.6 of the General Systems.

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