Monster Specification

Chimerae

Typical Monster Level ("ML"): 8 to 10

Typical Number Encountered: 1

Usual Alignment(s): E/C, E/N, N/C

Description: Has 3 heads, of a goat, a lion and a dragon, the wings of a dragon, the forequarters and tail of a lion, and the hindquarters of a goat.  The dragon parts may be white, black, green, blue or red (20% chance of each, though may vary by habitat as per encounters with dragons).  The dragon's head and neck are in the centre, the lion's and goat's head on the left and right (randomly determine which way round).

Habitat: Dungeons, Green Areas, Wilderness Areas, Chaos

Language: none (but can bleat and roar like a goat, lion and/or dragon)

Chars: Co 3d8, Wp: goat head 3d6, lion head 2d6, dragon head 4d6

Movement:

Rate Melee Travelling
Walk 5 ft/sec 3.5 mph
Scamper 8 ft/sec 5.5 mph
Lope 16 ft/sec 11 mph
Charge 24 ft/sec n/a

Can also Fly at up to 20 ft/sec = 120 ft/MR = 13.5 mph

Fighter Abilities:

5 AMR; one each for goat head , lion head, dragon head and two for lion's claws.  Roll each separately.  The 3 head attacks may be made in the same second.  The claws attacks may be made in the same second as each other or as a head attack, but no claw attack may be made in the same second as all surviving heads attack, and for two claws to attack simultaneously two surviving heads must not be attacking.  (I.e. each head has separate Initiative rolls, which it may use to control its own attack or that of one claw, but not both at once).

D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Goat Butt @ A = 8ML %, DAM = 2d6

Lion Bite @ A = 10ML %, DAM = d10

Dragon Bite @ A = 5ML %, DAM = 3d6

or Dragon Breath: uses an AMR, but is a non-targeted area effect.

White Dragon head: ML/2 d6 Cold Damage (BTS 8ML% [Co]) in 45o cone, 5ML ft long

Black Dragon head: ML/2 d6 Acid Damage (BTS 8ML% [Co]) in 60o cone, 4ML ft long

Green Dragon head: Poison Gas of PL = ML/2 (BTS 7ML% [Sm]) in cloud of approx. diameter 2ML ft or jet up to 5ML ft long and ML ft wide

Blue Dragon head: ML/2 d6 Lightning Damage (BTS 7ML% [Co]) in 1 ft wide bolt, 10ML ft long

Red Dragon head: ML/2 d6 Fire Damage (BTS 6ML% [Co]) in 45o cone, 5ML ft long

Notes on Breath Weapons:

  1. Each st made against Damage or Poison halves the effect (FRD, in favour of subject), e.g. if 35HP of Fire Damage are taken, and a st made, 17HP are taken instead, and a further st may be attempted to reduce the Damage to 8HP.

  2. All Breath Weapon effects last for 1 sec.  Cold, Fire and Lightning may affect the environment as per their respective effects.  Acid is permanent, but will quickly dissolve away into most environments.  Poison Gas dissipates by halving PLs every sec, but anyone who has saved is assumed to be holding their breath, and anyone who is unconscious is assumed not to be breathing sufficiently to take a further dose.

  3. Breath Weapons recharge at 1ML per second.

Lion Claw @ A = 10ML %, DAM = d8

HitLoc Table:

HitLoc Area

Front

Side

Rear

Goat's Head

36 to 55

[15 to 25]*

n/a

Lion's Head 26 to 55 [15 to 25]* n/a
Dragon's Head 01 to 25 01 to 10 n/a
Dragon's Neck 26 to 55 11 to 25 n/a
Dragon's Wings (*2) 56 to 85 26 to 45 01 to 10

Lion's Front Legs (*2)

116 to 150

46 to 75

n/a

Lion's Chest

86 to 115

76 to 115

n/a

Goat's Abdomen

n/a

116 to 145

11 to 40

Goat's Hind Legs (*2) n/a 146 to 165 41 to 65

Lion's Tail

n/a

166 to 175

66 to 75

* may only be hit if attacking from side it's on

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Goat's Head

4 3 2 1 1 0 1 2 4 4
Lion's Head 3 3 0 2 1 0 1 2 3 3
Dragon's Head 4 1 0 5 4 0 3 5 6 4
Dragon's Neck 3 6 5 3 1 3 4 5 6 3
Dragon's Wings (*2) 3 3 4 2 1 1 1 2 3 4

Lion's Front Legs (*2)

2 2 1 1 1 1 1 1 2 2

Lion's Chest

2 2 1 1 1 1 1 1 2 2

Goat's Abdomen

3 3 2 1 0 1 1 2 3 3
Goat's Hind Legs (*2) 4 3 3 2 1 1 2 3 3 4

Lion's Tail

2 1 1 1 1 1 1 1 1 2

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Goat's Head 15% Unconscious, Co check vs Death (of that Head only)
  30% Decapitation, Death (of that Head only), Bleed 5%/min
Lion's Head 20% Unconscious, Co check vs Death (of that Head only)
  40% Decapitation, Death (of that Head only), Bleed 5%/min
Dragon's Head 20% Unconscious, Co check vs Death (of that Head only)
  40% Decapitation, Death (of that Head only), Bleed 5%/min
Dragon's Neck 25% Co check vs Neck Broken (= Death of Dragon Head)
  50% Neck Broken (= Death of Dragon Head), Co check vs Neck Severed (=Bleed 5%/min)
  75% Neck Severed (=Death of Dragon Head + Bleed 5%/min)
Dragon's Wings (*2) 30% Co check vs Wing Crippled
  60% Wing Crippled (spirals to ground), Co check vs Wing Severed
  90% Wing Severed (plummets to ground)
Lion's Front Legs (*2) 30% Co check vs Leg Crippled
  60% Leg Crippled, Co check vs Leg Severed
  90% Leg Severed
Lion's Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Goat's Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Goat's Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Lion's Tail 10% Co check vs Tail Crippled
  20% Tail Crippled, Co check vs Tail Severed
  30% Tail Severed

Each Head can be separately killed without affecting the ability of the remaining Heads to carry on fighting (or escaping).

Bleeding effects from Crippling and Severance of Wings and Legs (not Heads, Neck or Tail) are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. A separate intelligence controls each head.  They therefore count as separate targets for Spells that affect the mind (e.g. Charm Monster), but the whole chimera counts as one target for Spells that affect the body (e.g. Hold Monster, Enchanter Word of Stun).  However 2 or 3 heads may Mind Merge at will for Wp Battles, giving Wp of the square root of the sum of the squares of the Wps of all Mind Merged Heads, i.e. if all 3 Mind Merge Wp = Ö (G2 + L2 + H2), where G = Wp of Goat Head, L = Wp of Lion Head and D = Wp of Dragon Head.
  2. Powers:

    White Dragon-headed Chimerae: Cold Resistance of -1 per d6 / Fire-Vulnerable

    Black Dragon-headed Chimerae: Acid Resistance of -1 per d6

    Green Dragon-headed Chimerae: Poison Resistance of -1 PLs per dose

    Blue Dragon-headed Chimerae: Lightning Resistance of -1 per d6

    Red Dragon-headed Chimerae: Fire Resistance of -1 per d6 / Cold-Vulnerable


Back to Monsters index

Back to Encounters index