Potion: Heroism / Super-Heroism
Materials
- Heroism: heart of a hero (FtL ³4),
Guideline
Purchasing Price: 30GP
- Super-Heroism: heart of a superhero (FtL ³7),
Guideline
Purchasing Price: 60GP
The Materials do not need to be freshly dead, but should still be in good
condition.
Spell
Clerical Animate Dead with a Throw giving
a minimum of:
- Heroism: 40% (i.e. to Animate a L4 Zombie), Guideline
Purchasing Price: 20GP
- Super-Heroism: 70% (i.e. to Animate a L7 Zombie), Guideline
Purchasing Price: 35GP
Note that one Cast may be used to create multiple Potions if sufficient Throw
is achieved (i.e. 10% per FtL of hearts).
Effect
- Taker does not need to be living. He must be corporeal to take the
Potion, but may become incorporeal and retain the Effect.
- Enables taker to fight like a L4 Fighter (Heroism) or L7
Fighter (Super-Heroism) for the Duration. Has no effect if
he is already that FtL or higher.
- Increases his FtL to
4.0/7.0, with the resulting effects on Fighter Abilities (other than as
specified in Note 4. below). If taken by
Beings whose Fighter Abilities are dependent on their Level (e.g. Animal,
Monster or Undead Level), it increases that Level to 4/7 for the Duration,
or has no effect if they are already that Level or higher.
- Does not increase Attacks
per Melee Round or Weapon
Specialisation.
- The Effect is in addition to that of Potions of Ogre
Strength / Giant Strength.
- The taker does not count as Undead, despite the use of Animate Dead in
manufacture. Alchemists in the Overworld do not publicise the fact
that manufacturing these Potions requires necromancy and usually involves
their dealing with Evil Temples. The Potions are bulk manufactured in
the Southern Cities
and Alchemists in Valdrea and the North often import them from there.
- Duration
(non-Extendable) is 9 + d6 min (i.e. 10-15 min).