Clerical Spell Specification
[1] Blend In / Cloak / Shadow
BTS: 25% (Sg)
ULT: 10 hours
Materials: some black cloth / for Cloak a
cloak is required on Target
Actions: shake out Materials at Target / make
gesture to that effect
Effect of Throw: Thievish DL = T/50 (FRU)
Duration: t min - 5 t(t-1)/2 % (may be terminated by 1 sec light
concentration from the Caster)
Range: 5d ft -20 + 5 (d(d+1)/2) % If cast on self, there is no Range
minus. If cast on another Being or an object, Range is at least 0 ft, so there will
be a Range minus of at least -20%.
Notes:
- Cast on a single Target Being.
- The Spell allows the Caster to change physical appearance to blend the Target in with its environment.
It gives the Target Being a DL against Detect
Hiding and Detect Man-to-Man
when Sg is used. To use the Spell successfully, it is recommended that the Target Being
should also Hide in Shadows.
It is not necessary for the Target Being to Hide in Shadows, however, as
the Spell still requires him to be seen with Detect Hiding due to the
Spell effect even if he is not deliberately hiding. If he
attempts and fails Hide in Shadows, the DL given is reduced as per
Note 9 below, depending on his speed of movement (i.e. failing to hide
when Chameleoned but not moving has no effect).
- Blend In (WACON) harmonises the appearance of the Target with
his/her surroundings.
- Cloak matches the colour of the Target's cloak to his
environment / the shadows.
- Shadow only works where shadows may occur. It increases
the shadows around the Target.
- The Spell is not directly applicable against
Truesight (which requires a
target already seen), but if Truesight were to be used on the background
object against which the Target is blending in, then the DL given would apply to prevent the Target being discerned, though not to protect
that background object being truly seen.
- An observer must use the above Thievish OBS Activities to see a Target
camouflaged by the Spell.
- The Spell is not cumulative with the Thievish Camouflage
Activity, which achieves a similar effect. Apply whichever gives the higher DL.
- The DL achieved is reduced (down to DL0) if the Target moves, as follows:
- Walking / moving gently / Casting Word Spell: DL -1
- Marching / moving vigorously: DL -3
- Running / moving violently / Spell Casting: DL -6
- Sprinting / moving at will / Fighting: DL -10
The existing DL is re-established on the Target stopping moving.