Clerical Spell Specification
2./4. Detect/Identify Disease
BTS: 56% (Co)
ULT: 6 hours (including some basic knowledge about
common Diseases)
Materials: a Sanctified Symbol of God
Actions: present Symbol to Target(s)
Effect of Throw:
Detect Disease of DL up to T/10 FRU
Identify Disease of DL up to T/20 FRU
The DLs of some common Diseases are as follows:
Disease Level |
Diseases |
1 |
common cold / grippe,
sores |
2 |
influenza, salmonella, grippe
& sores |
3 |
measles, mumps, lesser sexually transmitted diseases |
4 |
pneumonia, tetanus |
5 |
syphilis |
6 |
rabies |
7 |
typhoid, cholera |
8 |
smallpox |
9 |
cancer |
10 |
leprosy |
11 |
anthrax |
12 |
plague |
Lycanthropy
has Disease Level = ML of infecting Were
Mummy
Rotting Disease has Disease Level = UL of infecting Mummy
Range: 5d ft -5d(d-1)/2 %
Duration: 5t min
-5t(t-1)/2 %
Notes:
- Detect Disease is a L2 Spell (or as given by the God)
which only has the Detect Disease Effect.
- Identify Disease is a 42 Spell (or as given by the
God) which has both the Detect Disease and Identify Disease Effects.
- Caster may scan any number of Target Beings and/or objects within
Range of his current position during Duration, by lightly
concentrating on each for at least 5 seconds.
- If a Target is a living or Undead Being, they may choose
whether to make a ST (Exception: Lycanthropes will always make a ST,
even before they have first assumed Were form). Dead bodies or
inanimate objects may also be checked for infection.
- If Detect Disease succeeds, the Cleric knows Target is Diseased.
- If Identify Disease succeeds, the Cleric knows with what Disease
Target is Diseased, though not how severely they may be infected (apart
from observing their symptoms).