Clerical Spell Specification
[4] Silence / Amplify / Reduce Noise / Silence of the Grave
BTS: n/a
ULT: 6 hours
Materials: a Sanctified Symbol of God
Actions: cover own ears (Silence / Reduce Noise) /
cup hands behind own ears (Amplify)
Effect of Throw:
01 to 100% T% rounded up to the nearest 10% noise reduction
(Silence) / noise amplification (Amplify)
>= 100% 100% noise reduction (Silence) /
noise amplification (Amplify)
DALA / MIRIMI / TERRIK Reduce Noise: 01 to 500% roll d100% rounded
up to the nearest 10% noise reduction
DALA / MIRIMI / TERRIK Amplify: 01 to 500% roll d100% rounded up
to the nearest 10% noise amplification
Each 10% of noise reduction gives DL -1 to Thievish Move
Silently and DL +1 to Thievish Detect
Hiding (Hr), Hear Noise and
other Activities using Hearing. Noise amplification has the reverse
effect.
Range: 30d ft -5d(d-1)/2%
Cast on object: -25% (moves with object)
Radius: 10r ft -5r(r-1)/2%
Duration: 30t min -5t(t-1)/2%
To get +10% to the d100 on DALA / MIRIMI / TERRIK Reduce Noise /
Amplify: -100%
Notes:
- The noise reduction / amplification effect applies throughout the specified Radius,
reducing / increasing the ability of Beings within or without the Radius to hear
noises made within that Radius. The effect applies to all
noises made within the Radius (by friend or foe alike).
- Thievish Activities may enable a noise made within a Silence / Reduce
Noise to be
heard, even with 100% noise reduction (if the DL10 can be overcome).
This is in contrast with Hush effects, which
prevent any noise being made in the first place. Illusionist Hear Spells may
also enable a Silenced / Reduce noise to be heard, as they override
Magical Hr effects.
- Silence / Reduce Noise and Amplify are opposites which cancel each
other out, but multiple Silence / Reduce Noise sources are not cumulative, nor are multiple
Amplify sources. To calculate the current noise reduction /
amplification level at any given point start at 0%, subtract the strongest
Silence / Reduce Noise source, and add the strongest Amplify source.
- Silence / Reduce Noise and Hush effects both apply at once
(as they work differently). A Hushed Target within the Radius of a
Silence / Reduce Noise expends Action Points for activities as normal.
Hush effects are unaffected by
Amplify, as no noise is made by a Hushed Target to be amplified.
- Silence / Reduce Noise does not prevent the Casting of Spells: the Incantation must
still be declaimed out loud, but the noise reduction effect will apply to
it. The God, Elemental or Nature Spirit to Whom the Incantation
is addressed will still be sufficiently aware of it. Amplify does not
affect the Casting of Spells: the Incantation must
still be declaimed at normal volume, and the noise amplification effect
will apply to it. Nor does Amplify make Spells (e.g. Holy Word,
Thunderclap, Word of Stun Grenade)
more effective.
- Silence of the Grave (SOROK) is identical
to Silence, but gives a disquieting sensation to those within the
Radius. There is no st against this sensation, but it has no
effect in systems terms. Hardened SOROK Clerics even enjoy it.