Clerical Spell Specification

[4] Silence / Amplify / Reduce Noise / Silence of the Grave

BTS: n/a

ULT: 6 hours

Materials: a Sanctified Symbol of God

Actions: cover own ears (Silence / Reduce Noise) / cup hands behind own ears (Amplify)

Effect of Throw

01 to 100%    T% rounded up to the nearest 10% noise reduction (Silence) / noise amplification (Amplify)

>= 100%    100% noise reduction (Silence) / noise amplification (Amplify)

DALA / MIRIMI / TERRIK Reduce Noise: 01 to 500%    roll d100% rounded up to the nearest 10% noise reduction

DALA / MIRIMI / TERRIK Amplify: 01 to 500%    roll d100% rounded up to the nearest 10% noise amplification

Each 10% of noise reduction gives DL -1 to Thievish Move Silently and DL +1 to Thievish Detect Hiding (Hr), Hear Noise and other Activities using Hearing.  Noise amplification has the reverse effect.

Range: 30d ft -5d(d-1)/2%

Cast on object: -25% (moves with object)

Radius: 10r ft -5r(r-1)/2%

Duration: 30t min -5t(t-1)/2%

To get +10% to the d100 on DALA / MIRIMI / TERRIK Reduce Noise / Amplify: -100%

Notes:

  1. The noise reduction / amplification effect applies throughout the specified Radius, reducing / increasing the ability of Beings within or without the Radius to hear noises made within that Radius.  The effect applies to all noises made within the Radius (by friend or foe alike).
  2. Thievish Activities may enable a noise made within a Silence / Reduce Noise to be heard, even with 100% noise reduction (if the DL10 can be overcome).  This is in contrast with Hush effects, which prevent any noise being made in the first place.  Illusionist Hear Spells may also enable a Silenced / Reduce noise to be heard, as they override Magical Hr effects.
  3. Silence / Reduce Noise and Amplify are opposites which cancel each other out, but multiple Silence / Reduce Noise sources are not cumulative, nor are multiple Amplify sources. To calculate the current noise reduction / amplification level at any given point start at 0%, subtract the strongest Silence / Reduce Noise source, and add the strongest Amplify source.
  4. Silence / Reduce Noise and Hush effects both apply at once (as they work differently).  A Hushed Target within the Radius of a Silence / Reduce Noise expends Action Points for activities as normal.  Hush effects are unaffected by Amplify, as no noise is made by a Hushed Target to be amplified.
  5. Silence / Reduce Noise does not prevent the Casting of Spells: the Incantation must still be declaimed out loud, but the noise reduction effect will apply to it.  The God, Elemental or Nature Spirit to Whom the Incantation is addressed will still be sufficiently aware of it.  Amplify does not affect the Casting of Spells: the Incantation must still be declaimed at normal volume, and the noise amplification effect will apply to it.  Nor does Amplify make Spells (e.g. Holy Word, Thunderclap, Word of Stun Grenade) more effective.
  6. Silence of the Grave (SOROK) is identical to Silence, but gives a disquieting sensation to those within the Radius.  There is no st against this sensation, but it has no effect in systems terms.  Hardened SOROK Clerics even enjoy it.