Clerical Spell Specification
[2] Stop Bleeding
BTS: 27% (Co)
ULT: 7 1/2 hours
Materials: a Sanctified Symbol of God
Actions: present Symbol to Target
Effect of Throw:
T |
Reduce Bleeding by: |
01 to 33% |
1HP/mr |
34 to 66% |
2HP/mr |
67 to 100% |
3HP/mr |
101 to 150% |
4HP/mr |
151 to 200% |
5HP/mr |
201 to 300% |
6HP/mr |
301 to 400% |
7HP/mr |
401 to 500% |
8HP/mr |
Range: 10d ft -5d(d-1)/2 %
Notes:
- Cast on a single Target Being. Target must already be bleeding
(e.g. from Damage or an
Increase Bleeding Spells) for Spell
to have effect. Casting Spell on a Target before he has suffered a
Bleeding effect does not protect him from a subsequent Bleeding effect,
but if Stop Bleeding resolves in the same second as a Bleeding effect,
then it will be effective against that Bleeding.
- Does not cure the Damage caused by Bleeding or the Damage which has
resulted in the Bleeding (but does permanently reduce the Bleeding caused
by that Damage, even if more Damage is taken in that Hit Loc Area).
- Spell hits Target automatically, but is subject to a Saving Throw,
which negates the Spell completely.
- Bleeding is General Damage, though it occurs through an existing
wound. If Target has multiple Bleeding wounds, the most serious is
stopped first and any remaining reduction from the Spell is then applied
to the next most serious, and so on.
- Bleeding occurs evenly through the MR: e.g. a 1HP/MR Bleeding causes
1HP initially, then 1HP in the same sec of each subsequent MR; a 6HP/MR
Bleeding causes 1HP/sec.
- Stop Bleeding is cumulative with other
Stop Bleeding Spells
and Increase Bleeding Spells.
- Targets may also attempt to staunch the bloody flow. A hand over the wound
stops 1HP/MR if kept in place constantly. A bandage stops 3HP/MR, and
halves the remaining flow (FRD).
- Cauterization may also be attempted with a heated weapon, doing d4/2
Fire Damage (FRU) less any Fire Resistance to a Hit Loc Area (BTS 60%
(Co)) and stopping the same amount of Bleeding/MR from that Hit Loc Area
as the resulting Damage, whether or not the Damage is saved against.