Elementalist Spell Specification
Class: Fire
2. Cauterize
BTS: 50% (Co)
ULT: 50 hours
Materials: a flame
Actions: none
Word Spell
Effect of Throw:
-3 to 6 Insanity
7 to 8 Caster takes 2 to 1 d6 Fire Damage (no st)
9 to 11 No Effect
³ 12 Cauterize with
(T-8)/4 FRD Fire Damage (may specify a maximum)
Range: 10d ft -d(d-1)/2
Notes:
- The Spell targets a specific Hit Loc Area on a single Target Being.
It may be Cast upon a Target Being who is not actually Bleeding.
- The Target Being may make sts against the Fire Damage, not the
Cauterization Effect. A st against the fire damage halves the damage taken
(FRU: e.g. 5 is halved to 2), and a further st may then
be made to halve it again. Once a st is failed, the
Target takes the remaining fire damage. The min ADS of
any armour that covers the majority of the body subtracts
from the damage taken. All damage taken is general
damage.
- Fire Resistance Effects subtract from both the Fire Damage and
Cauterization effect. Note the Fire Damage is in points of Damage,
not dice. So e.g. a Fire Resistance -2 would only subtract 2 from
the total Fire Damage (not 2 per die as normal).
- Irrespective of the extent to which the Target Being saves vs. the
Fire Damage, the Cauterization Effect stops
Bleeding from the target
Hit Loc Area at -1HP/MR per point of Fire Damage given by Throw.
- The Target Being must already be bleeding (e.g. from
Damage or an
Increase Bleeding Spell
for the Spell to have effect. Casting the Spell on a Target Being before
he has suffered a Bleeding effect does not protect him from a subsequent
Bleeding effect, but if Cauterize resolves in the same second as a
Bleeding effect, then it will be effective against that Bleeding.
- Does not cure the Damage caused by Bleeding or the Damage which has
resulted in the Bleeding (but does permanently reduce the Bleeding caused
by that Damage, even if more Damage is taken in the Target Hit Loc Area).
- Bleeding is General Damage, though it occurs through an existing
wound. If Target has multiple Bleeding wounds, the most serious is stopped
first and any remaining reduction from the Spell is then applied to the
next most serious, and so on.
- Bleeding occurs evenly through the MR: e.g. a 1HP/MR Bleeding causes
1HP initially, then 1HP in the same sec of each subsequent MR; a 6HP/MR
Bleeding causes 1HP/sec.
- Cauterize counts as a Stop Bleeding Spell, and as such is cumulative
with other Stop Bleeding
Spells and Increase Bleeding
Spells.
- Targets may also attempt to staunch the bloody flow. A hand over the
wound stops 1HP/MR if kept in place constantly. A bandage stops 3HP/MR,
and halves the remaining flow (FRD).
- Cauterization may also be attempted with a heated weapon, doing d4/2
Fire Damage (FRU) less any Fire Resistance to a Hit Loc Area (BTS 60%
(Co)) and stopping the same amount of Bleeding/MR from that Hit Loc Area
as the resulting Damage, whether or not the Damage is saved against.