2. Charm [Specific Animal]s    Yribt Cycles of the Beastmasters

2. Snake Charm / 3. Ride Giant Snake    Snake Cycle

2. Charm Spiders / 3. Ride Giant Spider (non-standard Spell)     J'Ungol Cycle

2. Pied Piper    Rodent Cycle

2. Ride / Charm Boars    Porcine Cycle 

2. Ride / Charm Dolphins    Piscine Cycle

2. Ride / Charm Wolves    Lupine Cycle

3. Ride / Charm Saurians    Saurian Cycle

Charm Spells and Ride Spells are separate Spells, and must be learnt separately, except Ride / Charm Boars, Dolphins, Saurians and Wolves are each one Spell, and may be used to produce both Effects.

BTS: 54% (Co or Swarm Level)

ULT: 32 hours (includes learning the tune) - 50% discount for Charm / Ride Spells if the other has been previously learnt

Materials: a musical instrument, preferably a flute.  A stick, whip or riding crop may be used for Ride Spells when sung completely.

Actions: play instrument: the Incantation is played as a tune, though may alternatively be sung (with a possible Actions penalty).  Ride Spells may be sung completely without penalty.

Effect of Throw (L2 & L3 Spells):

1 to 12 No Effect

13 to 25 Max. Levels Charmed = (T-12)

³ 26 Max. Levels Charmed = T/2  FRD

PAREL worshippers who have had their Ft accepted by PAREL get +1 on the Spell.  PAREL Clerics get +2 on the Spell.

Duration: 30t min - t

Range: 30d ft -d(d-1)/2

Radius: 10r ft -r(r-1)/2

Passengers:    p    -2p    (Ride Giant Spider only allows Caster to Ride, and has no Passengers Variable Parameter.)

Notes:

  1. Targets all living Animals of the relevant species and/or Monsters that are Giant forms of the relevant Animal which are within Radius up to Max. Levels Charmed, requiring them to make a st against being Charmed.  Swarming Animals are selected first, and are affected up to Max. Levels Charmed of the Swarm that are within the Radius.  Other Animals and/or Giants are selected by choosing the lowest Level specimen within Radius first, choosing randomly between specimens of equal Level.  If insufficient Max. Levels Charmed remain to select a specimen, the Spell has no effect on that specimen.  Specimens partly within Radius are selected last of all, starting with that most within Radius, but with only a % chance of being affected = % it is within Radius, and using up Max. Levels Charmed even if it is not affected.
  2. Pied Piper affects all Rodents.
  3. Ride / Charm Dolphins affects Dolphins and Whales, but not Sharks (although certain Evil Piscine Cults may have Ride / Charm Sharks instead).
  4. Ride / Charm Saurians affects all Saurian Animals and Monsters (Giant or otherwise).
  5. Causes Target Animals which fail their sts to be Charmed.  They are transfixed by the music / song, and may be controlled by Caster using light concentration whilst still singing / playing within Range (not Radius).  If he stops singing / playing (other than to Extend the Charm) or they leave Range, they are free of the Charm, and get to make a st against being re-Charmed if he starts singing / playing again within Range and Duration.
  6. Ride Spells alllow Caster and Passengers to ride Charmed Animals (subject to normal carrying capacity), even if they would not normally allow themselves to be ridden.  Ride Boars requires a sufficiently large Boar to be able to be ridden.  Ride Wolves allows Wolves to be ridden as if they were Wargs, whilst Wargs will allow themselves to be ridden even without Casting Ride Wolves.  Only Ride Spells allow the Charmed Animal to be ridden.  The Ride Effect includes the Charm Effect to the extent necessary to allow the Animal to be ridden.
  7. Charmed / Ridden Animals cannot be made to act unnaturally (apart from co-operating with Cultists), and will not allow themselves to be harmed (except Rodents Charmed by Pied Piper will throw themselves off cliffs like Lemmings!).  They will attack other Beings if the Caster controls them to do so, risking harm to themselves and fleeing if it becomes too dangerous (despite the Caster's orders otherwise) as they would naturally.