2. Charm
[Specific Animal]s Yribt Cycles of the
Beastmasters
2. Snake Charm / 3. Ride Giant Snake
Snake Cycle
2. Charm Spiders / 3. Ride Giant Spider (non-standard Spell)
J'Ungol Cycle
2. Pied Piper
Rodent Cycle
2.
Ride / Charm Boars Porcine Cycle
2. Ride / Charm Dolphins
Piscine Cycle
2.
Ride / Charm Wolves Lupine Cycle
3. Ride / Charm
Saurians Saurian Cycle
Charm Spells and Ride Spells are separate Spells, and
must be learnt separately, except Ride / Charm Boars, Dolphins,
Saurians and
Wolves are each one Spell, and may be used to produce both Effects.
BTS: 54% (Co or Swarm Level)
ULT: 32 hours (includes learning the tune) - 50%
discount for Charm / Ride Spells if the other
has been previously learnt
Materials: a musical instrument, preferably a
flute. A stick, whip or riding crop may be used for Ride Spells when
sung completely.
Actions: play instrument: the Incantation is
played as a tune, though may alternatively be sung (with a possible Actions
penalty). Ride Spells may be sung completely without penalty.
Effect of Throw (L2 & L3 Spells):
1 to 12 No Effect
13 to 25 Max. Levels Charmed = (T-12)
³ 26 Max. Levels Charmed = T/2
FRD
PAREL worshippers who
have had their Ft accepted by PAREL get +1 on the Spell. PAREL Clerics
get +2 on the Spell.
Duration: 30t min - t
Range: 30d ft -d(d-1)/2
Radius: 10r ft -r(r-1)/2
Passengers: p
-2p (Ride Giant Spider only allows Caster to Ride,
and has no Passengers Variable Parameter.)
Notes:
- Targets all living Animals of the relevant species and/or Monsters
that are Giant forms of the relevant Animal which are within Radius up to
Max. Levels Charmed, requiring them to make a st against being Charmed.
Swarming Animals
are selected first, and are affected up to Max. Levels Charmed of the
Swarm that are within the Radius. Other Animals and/or Giants are
selected by choosing the lowest Level specimen within Radius first,
choosing randomly between specimens of equal Level. If insufficient
Max. Levels Charmed remain to select a specimen, the Spell has no effect
on that specimen. Specimens partly within Radius are selected last
of all, starting with that most within Radius, but with only a % chance of
being affected = % it is within Radius, and using up Max. Levels Charmed
even if it is not affected.
- Pied Piper affects all Rodents.
- Ride / Charm Dolphins affects Dolphins and Whales, but not
Sharks (although certain Evil Piscine Cults may have Ride / Charm
Sharks instead).
- Ride / Charm Saurians affects all Saurian Animals and Monsters
(Giant or otherwise).
- Causes Target Animals which fail their sts to be Charmed. They
are transfixed by the music / song, and may be controlled by Caster using
light concentration
whilst still singing / playing within Range (not Radius). If he
stops singing / playing (other than to Extend the Charm) or they leave
Range, they are free of the Charm, and get to make a st against being
re-Charmed if he starts singing / playing again within Range and Duration.
- Ride Spells alllow Caster and Passengers to ride Charmed
Animals (subject to normal carrying capacity), even if they would not
normally allow themselves to be ridden. Ride Boars requires a
sufficiently large Boar to be able to be ridden. Ride Wolves
allows Wolves to be
ridden as if they were Wargs, whilst Wargs will allow themselves to be
ridden even without Casting Ride Wolves. Only Ride Spells allow the
Charmed Animal to be ridden. The Ride Effect includes the Charm
Effect to the extent necessary to allow the Animal to be ridden.
- Charmed / Ridden Animals cannot be made to act unnaturally (apart from
co-operating with Cultists), and will not allow themselves to be harmed
(except Rodents Charmed by Pied Piper will throw themselves off
cliffs like Lemmings!). They will attack other Beings if the Caster
controls them to do so, risking harm to themselves and fleeing if it
becomes too dangerous (despite the Caster's orders otherwise) as they
would naturally.