2. Ensnare in Branches
Sered Cycle of the Tree
People
BTS: 54% (Dx(Ph))
ULT: 15 hours
Materials: a branch or twig (not being used as
Media for the Spell, where applicable).
Ent wood may be used
instead, and gives +1 on the Spell (but is very rare and difficult to
obtain). There must also be a tree(s) (the "Ensnaring Tree(s)")
growing within reach of the Radius, to provide the branches to Ensnare the
target(s).
Actions: brandish Materials at target(s) to be
Ensnared
Effect of Throw:
1 to 11 No Effect
12 to 26 Strength of Ensnaring Branches = (T-5)/2 FRD
>= 27 Strength of Ensnaring Branches = (T+6)/3 FRD
Duration: permanent, until Branches cut or Ensnaring Trees die
Range: 20d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2
Notes:
- Causes the Ensnaring
Tree(s) to reach out with their branches and
automatically to ensnare with their branches all
corporeal Beings caught within the Radius (no saving throw) unless they
are Plants or have a Pass
Through Overgrowth
Spell, ability or effect (e.g. they are
Ents, squirrels, birds
or Druids Shapechanged into squirrels or birds!). Those on the edge
of the Radius have a 50% chance of being caught in branches of half
Strength.
- The branches may be caused
by the Spell to grow up to Radius feet to achieve the Ensnare effect, but
will take -1 to Strength per foot grown.
-
Strength is the amount of DAM that must be done by each Being caught to
break free. The DAM must be done with a cutting weapon or attack
mode (e.g. Sword, Axe, Claw, Bite) or by Lightning or Acid damage.
Other methods (e.g. Mace, Spear, Butt) do only half damage for this
purpose. The DAM is done by taking AMR as normal, automatically
hitting the branches, and just rolling normal DAM. Ranged Weapons do
not damage the branches (but can damage those caught in it).
- Those
caught in the branches take a minus to both D & RD of current Strength less the DAM they have done so far to break free. Doing
them DAM with melee weapons is likely to help them break free.
- Breaking
free clears a path through the branches that may be followed by others,
counting as only half Strength for the next to break free, and half
again for the next, etc.
- Once
the branches have taken 2 * Strength in DAM, they are destroyed.
- Fire
does double damage to branches (which are Fire Vulnerable), and may
cause the Ensnaring Tree(s) to catch fire as well. They are unaffected by Cold
(except it may cause them in Autumn to shed their leaves).
- Killing the Ensnaring
Tree(s) as if they were
Huorns will cause the branches to let go.
- The
Ensnaring branches do not significantly obscure visibility.