2. Ensnare in Branches

Sered Cycle of the Tree People

BTS: 54% (Dx(Ph))

ULT: 15 hours

Materials: a branch or twig (not being used as Media for the Spell, where applicable).  Ent wood may be used instead, and gives +1 on the Spell (but is very rare and difficult to obtain).  There must also be a tree(s) (the "Ensnaring Tree(s)") growing within reach of the Radius, to provide the branches to Ensnare the target(s).

Actions: brandish Materials at target(s) to be Ensnared

Effect of Throw:

1 to 11 No Effect

12 to 26 Strength of Ensnaring Branches = (T-5)/2 FRD

>= 27 Strength of Ensnaring Branches = (T+6)/3 FRD

Duration: permanent, until Branches cut or Ensnaring Trees die

Range: 20d ft -d(d-1)/2

Radius: 5r ft -r(r-1)/2

Notes:

  1. Causes the Ensnaring Tree(s) to reach out with their branches and automatically to ensnare with their branches all corporeal Beings caught within the Radius (no saving throw) unless they are Plants or have a Pass Through Overgrowth Spell, ability or effect (e.g. they are Ents, squirrels, birds or Druids Shapechanged into squirrels or birds!).  Those on the edge of the Radius have a 50% chance of being caught in branches of half Strength.
  2. The branches may be caused by the Spell to grow up to Radius feet to achieve the Ensnare effect, but will take -1 to Strength per foot grown.
  3. Strength is the amount of DAM that must be done by each Being caught to break free.  The DAM must be done with a cutting weapon or attack mode (e.g. Sword, Axe, Claw, Bite) or by Lightning or Acid damage.  Other methods (e.g. Mace, Spear, Butt) do only half damage for this purpose.  The DAM is done by taking AMR as normal, automatically hitting the branches, and just rolling normal DAM.  Ranged Weapons do not damage the branches (but can damage those caught in it).
  4. Those caught in the branches take a minus to both D & RD of current Strength less the DAM they have done so far to break free.  Doing them DAM with melee weapons is likely to help them break free.
  5. Breaking free clears a path through the branches that may be followed by others, counting as only half Strength for the next to break free, and half again for the next, etc.
  6. Once the branches have taken 2 * Strength in DAM, they are destroyed.
  7. Fire does double damage to branches (which are Fire Vulnerable), and may cause the Ensnaring Tree(s) to catch fire as well.  They are unaffected by Cold (except it may cause them in Autumn to shed their leaves).
  8. Killing the Ensnaring Tree(s) as if they were Huorns will cause the branches to let go.
  9. The Ensnaring branches do not significantly obscure visibility.