Plant Specification

Huorns

Use this spec. for any kind of animated tree.

Typical Plant Level ("PlL"): 1 to 4

Typical Number Encountered: a Walking Wood of (no. of Ents present) * (total ML of all Ents present) * d6 Huorns, shepherded by 1 to 3 (roll d6: 1-3 = 1, 4-5 = 2, 6 = 3) Ents

Usual Alignment(s): N/N

Description: trees (of particular species native to their Forest), walking on their roots, some with boles like faces in their trunks

Habitat: Green Areas, in wooded areas only

Language: none

Chars: Co 3d6, Wp 3d6

Movement: Walk on roots at up to 4 ft/ sec / 2.5 mph.

Fighter Abilities:

PlL/3, FRU AMR    D = 25 + (5PlL) %    RD = 5 + (5PlL) %    5 + (5PlL) HP

Attack Modes:

Root or Branch @ A = 15PlL%, DAM = d6 + 5% chance per HP of DAM done of ensnaring target in the root or branch (need to cut free by doing the same no. of HP DAM to the root or branch)

HitLoc Table:

HitLoc Area

All Aspects

Branches

01 to 45

Trunk 46 to 85

Roots

86 to 100

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Branches

2 2 1 1 0 0 1 1 2 2
Trunk 4 4 3 3 1 1 3 3 4 4

Roots

3 3 3 2 2 2 2 3 3 3

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects

Branches

per 30% -1 AMR
Trunk 100% Death

Roots

per 20% move at -1 ft/sec

Do not Bleed.

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. Huorns are the more vigorous trees of a wood, animated by the power of Ents to Control Huorns.  They can operate autonomously following the last instructions given to them by an Ent using light concentration, but after (quite a long) while will revert to being trees if Control is not maintained.
  2. Trees may also be made to walk as Huorns using the Druidic Walking Wood Spell or to fight as Huorns using the Tree People Animate Tree Spell.
  3. Have Pass Through Overgrowth as an innate ability.
  4. Fire Vulnerable

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